godot/core/variant
Emmanuel Leblond e785dd9dd9
Improve user-friendliness of "return value as function param" pattern in GDExtension API
This commit introduce separate types (e.g. GDNativeStringPtr vs GDNativeUninitializedStringPtr)
depending on if the pointed data is already initialized (C++ style where constructor is alway
called when create a variable even if it is to be passed as return value) or not (C style).
On top of that, small changes has been made to `GDNativeInterface` so that it methods are
consistent on using uninitialized return value.
2023-05-15 17:14:57 +02:00
..
array.cpp
array.h
binder_common.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
callable_bind.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable_bind.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
variant_call.cpp Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_construct.cpp Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Improve user-friendliness of "return value as function param" pattern in GDExtension API 2023-05-15 17:14:57 +02:00
variant_op.cpp
variant_op.h
variant_parser.cpp
variant_parser.h
variant_setget.cpp Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_setget.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_utility.cpp Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
variant.cpp Fix expected argument count in Callable call error text 2023-04-19 16:06:00 +02:00
variant.h