godot/drivers/d3d12
Dario 5216ef5f9c Add dependency detection improvements to the render graph.
- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
..
d3d12_godot_nir_bridge.h
d3d12ma.cpp
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h
rendering_context_driver_d3d12.cpp
rendering_context_driver_d3d12.h
rendering_device_driver_d3d12.cpp Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
rendering_device_driver_d3d12.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
SCsub CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00