godot/scene
Omar El Sheikh 2425d798cd Octahedral Normal Support for Sprite and Soft Body
Properly encode the normal and tangent vectors with octahedral
compression
2022-08-20 10:01:46 -07:00
..
2d add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
3d Octahedral Normal Support for Sprite and Soft Body 2022-08-20 10:01:46 -07:00
animation Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
audio
debugger
gui Merge pull request #64267 from bruvzg/le_secret 2022-08-11 16:28:22 +03:00
main Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resources Octahedral Normal/Tangent Compression 2022-08-13 08:09:32 -07:00
property_utils.cpp
property_utils.h
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub