godot/platform/windows
2017-12-15 23:26:10 +01:00
..
export Windows export: Use WINE to run rcedit on non-Windows host 2017-12-09 11:42:08 +01:00
context_gl_win.cpp Remove debug printf on Windows 2017-12-15 07:56:47 +01:00
context_gl_win.h Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
crash_handler_win.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
crash_handler_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Fix 32bit MingW build for thekla_altas 2017-12-15 23:26:10 +01:00
godot_res.rc Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
godot_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
godot.ico
joypad.cpp
joypad.h
key_mapping_win.cpp Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:41:57 +07:00
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Fix type mismatch in OS::set_borderless_window 2017-12-14 19:16:20 +01:00
os_windows.h Fix type mismatch in OS::set_borderless_window 2017-12-14 19:16:20 +01:00
packet_peer_udp_winsock.cpp
packet_peer_udp_winsock.h
platform_config.h
power_windows.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_windows.h
SCsub Use MinGW specific binutils for debug symbols separation 2017-12-11 18:12:50 +02:00
stream_peer_winsock.cpp Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
stream_peer_winsock.h
tcp_server_winsock.cpp
tcp_server_winsock.h
windows_terminal_logger.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
windows_terminal_logger.h Extract logging logic 2017-09-25 16:19:21 +07:00