godot/platform/macos
2023-10-20 19:31:08 +03:00
..
doc_classes
export Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py
dir_access_macos.h Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
dir_access_macos.mm Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
display_server_macos.h [macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
display_server_macos.mm Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
godot_menu_item.h
godot_menu_item.mm
godot_window_delegate.h
godot_window_delegate.mm [macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
godot_window.h
godot_window.mm
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h
os_macos.mm
platform_config.h
platform_gl.h
platform_macos_builders.py
README.md
SCsub
tts_macos.h
tts_macos.mm
vulkan_context_macos.h
vulkan_context_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation