godot/servers
John Pennycook 8d3afa985b Make YSort stable
Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.
2020-09-27 10:58:54 -07:00
..
audio
camera
physics_2d Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
physics_3d
rendering Make YSort stable 2020-09-27 10:58:54 -07:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp Add window click-through support. 2020-09-17 12:36:18 +03:00
display_server.h Add window click-through support. 2020-09-17 12:36:18 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp
register_server_types.h
rendering_server.cpp expose local RenderingDevice creation to RenderingServer 2020-09-16 21:11:39 -07:00
rendering_server.h expose local RenderingDevice creation to RenderingServer 2020-09-16 21:11:39 -07:00
SCsub
server_wrap_mt_common.h
text_server.h
xr_server.cpp
xr_server.h