godot/servers/rendering/rendering_server_raster.cpp
reduz 26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00

282 lines
9.3 KiB
C++

/*************************************************************************/
/* rendering_server_raster.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rendering_server_raster.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/sort_array.h"
#include "rendering_server_canvas.h"
#include "rendering_server_globals.h"
#include "rendering_server_scene.h"
// careful, these may run in different threads than the visual server
int RenderingServerRaster::changes = 0;
/* BLACK BARS */
void RenderingServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
black_margin[MARGIN_LEFT] = p_left;
black_margin[MARGIN_TOP] = p_top;
black_margin[MARGIN_RIGHT] = p_right;
black_margin[MARGIN_BOTTOM] = p_bottom;
}
void RenderingServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
black_image[MARGIN_LEFT] = p_left;
black_image[MARGIN_TOP] = p_top;
black_image[MARGIN_RIGHT] = p_right;
black_image[MARGIN_BOTTOM] = p_bottom;
}
void RenderingServerRaster::_draw_margins() {
RSG::canvas_render->draw_window_margins(black_margin, black_image);
};
/* FREE */
void RenderingServerRaster::free(RID p_rid) {
if (RSG::storage->free(p_rid)) {
return;
}
if (RSG::canvas->free(p_rid)) {
return;
}
if (RSG::viewport->free(p_rid)) {
return;
}
if (RSG::scene->free(p_rid)) {
return;
}
if (RSG::scene_render->free(p_rid)) {
return;
}
}
/* EVENT QUEUING */
void RenderingServerRaster::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
ERR_FAIL_NULL(p_where);
FrameDrawnCallbacks fdc;
fdc.object = p_where->get_instance_id();
fdc.method = p_method;
fdc.param = p_userdata;
frame_drawn_callbacks.push_back(fdc);
}
void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) {
//needs to be done before changes is reset to 0, to not force the editor to redraw
RS::get_singleton()->emit_signal("frame_pre_draw");
changes = 0;
RSG::rasterizer->begin_frame(frame_step);
TIMESTAMP_BEGIN()
RSG::scene_render->update(); //update scenes stuff before updating instances
RSG::scene->update_dirty_instances(); //update scene stuff
RSG::scene->render_particle_colliders();
RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
RSG::scene->render_probes();
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
_draw_margins();
RSG::rasterizer->end_frame(p_swap_buffers);
while (frame_drawn_callbacks.front()) {
Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
if (obj) {
Callable::CallError ce;
const Variant *v = &frame_drawn_callbacks.front()->get().param;
obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
ERR_PRINT("Error calling frame drawn function: " + err);
}
}
frame_drawn_callbacks.pop_front();
}
RS::get_singleton()->emit_signal("frame_post_draw");
if (RSG::storage->get_captured_timestamps_count()) {
Vector<FrameProfileArea> new_profile;
if (RSG::storage->capturing_timestamps) {
new_profile.resize(RSG::storage->get_captured_timestamps_count());
}
uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
String name = RSG::storage->get_captured_timestamp_name(i);
if (name.begins_with("vp_")) {
RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
}
if (RSG::storage->capturing_timestamps) {
new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0;
new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0;
new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
}
}
frame_profile = new_profile;
}
frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
}
void RenderingServerRaster::sync() {
}
bool RenderingServerRaster::has_changed() const {
return changes > 0;
}
void RenderingServerRaster::init() {
RSG::rasterizer->initialize();
}
void RenderingServerRaster::finish() {
if (test_cube.is_valid()) {
free(test_cube);
}
RSG::rasterizer->finalize();
}
/* STATUS INFORMATION */
int RenderingServerRaster::get_render_info(RenderInfo p_info) {
return RSG::storage->get_render_info(p_info);
}
String RenderingServerRaster::get_video_adapter_name() const {
return RSG::storage->get_video_adapter_name();
}
String RenderingServerRaster::get_video_adapter_vendor() const {
return RSG::storage->get_video_adapter_vendor();
}
void RenderingServerRaster::set_frame_profiling_enabled(bool p_enable) {
RSG::storage->capturing_timestamps = p_enable;
}
uint64_t RenderingServerRaster::get_frame_profile_frame() {
return frame_profile_frame;
}
Vector<RenderingServer::FrameProfileArea> RenderingServerRaster::get_frame_profile() {
return frame_profile;
}
/* TESTING */
void RenderingServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
redraw_request();
RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
}
void RenderingServerRaster::set_default_clear_color(const Color &p_color) {
RSG::viewport->set_default_clear_color(p_color);
}
bool RenderingServerRaster::has_feature(Features p_feature) const {
return false;
}
void RenderingServerRaster::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
RSG::scene_render->sdfgi_set_debug_probe_select(p_position, p_dir);
}
RID RenderingServerRaster::get_test_cube() {
if (!test_cube.is_valid()) {
test_cube = _make_test_cube();
}
return test_cube;
}
bool RenderingServerRaster::has_os_feature(const String &p_feature) const {
return RSG::storage->has_os_feature(p_feature);
}
void RenderingServerRaster::set_debug_generate_wireframes(bool p_generate) {
RSG::storage->set_debug_generate_wireframes(p_generate);
}
void RenderingServerRaster::call_set_use_vsync(bool p_enable) {
DisplayServer::get_singleton()->_set_use_vsync(p_enable);
}
bool RenderingServerRaster::is_low_end() const {
// FIXME: Commented out when rebasing vulkan branch on master,
// causes a crash, it seems rasterizer is not initialized yet the
// first time it's called.
//return RSG::rasterizer->is_low_end();
return false;
}
RenderingServerRaster::RenderingServerRaster() {
RSG::canvas = memnew(RenderingServerCanvas);
RSG::viewport = memnew(RenderingServerViewport);
RSG::scene = memnew(RenderingServerScene);
RSG::rasterizer = Rasterizer::create();
RSG::storage = RSG::rasterizer->get_storage();
RSG::canvas_render = RSG::rasterizer->get_canvas();
RSG::scene_render = RSG::rasterizer->get_scene();
frame_profile_frame = 0;
for (int i = 0; i < 4; i++) {
black_margin[i] = 0;
black_image[i] = RID();
}
}
RenderingServerRaster::~RenderingServerRaster() {
memdelete(RSG::canvas);
memdelete(RSG::viewport);
memdelete(RSG::rasterizer);
memdelete(RSG::scene);
}