mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
8d41175cae
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed. |
||
---|---|---|
.. | ||
android | ||
haiku | ||
iphone | ||
javascript | ||
osx | ||
server | ||
uwp | ||
windows | ||
x11 | ||
register_platform_apis.h | ||
SCsub |