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54 lines
2.6 KiB
Objective-C
54 lines
2.6 KiB
Objective-C
/**************************************************************************/
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/* main.m */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "godot_app_delegate.h"
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#import <UIKit/UIKit.h>
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#include <stdio.h>
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int gargc;
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char **gargv;
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int main(int argc, char *argv[]) {
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#if defined(VULKAN_ENABLED)
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//MoltenVK - enable full component swizzling support
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setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
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#endif
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gargc = argc;
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gargv = argv;
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@autoreleasepool {
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NSString *className = NSStringFromClass([GodotApplicalitionDelegate class]);
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UIApplicationMain(argc, argv, nil, className);
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}
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return 0;
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}
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