godot/modules/mono
Aaron Franke 22ba912d90
[Mono] Add Vector2i, Vector3i, and Rect2i
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc.
2020-03-17 18:03:28 -04:00
..
build_scripts Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
glue [Mono] Add Vector2i, Vector3i, and Rect2i 2020-03-17 18:03:28 -04:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
utils Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
__init__.py
.gitignore
class_db_api_json.cpp Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
class_db_api_json.h
config.py
csharp_script.cpp Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
csharp_script.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
managed_callable.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
mono_gc_handle.cpp
mono_gc_handle.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
register_types.cpp
register_types.h
SCsub Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
signal_awaiter_utils.cpp Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
signal_awaiter_utils.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00