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godot/scene/main
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
..
canvas_layer.cpp
canvas_layer.h
misc.cpp
misc.h
node.cpp Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
node.h Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
resource_preloader.cpp
resource_preloader.h
scene_main_loop.cpp made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
scene_main_loop.h added a built-in scene changer API, closes 2015-05-17 16:33:35 -03:00
scene_singleton.cpp
scene_singleton.h
SCsub
timer.cpp - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 2015-05-10 10:00:26 -04:00
timer.h - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 2015-05-10 10:00:26 -04:00
viewport.cpp -Added lookat/get_angle_to functions in 2D, and a demo, closes 2015-05-12 08:17:09 -03:00
viewport.h -Added lookat/get_angle_to functions in 2D, and a demo, closes 2015-05-12 08:17:09 -03:00