godot/main
Rémi Verschelde 88cccfb796 Print engine version to stdout when starting Godot
Also include website URL and make it configurable via version.py
together with the rest of the engine branding.

Add mention to MIT license in --help output.

(cherry picked from commit b10dd110e5)
2019-11-12 11:44:46 +01:00
..
tests Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-11-08 15:48:18 +01:00
godotcontrollerdb.txt
input_default.cpp Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
input_default.h Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main.cpp Print engine version to stdout when starting Godot 2019-11-12 11:44:46 +01:00
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
performance.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
performance.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub
splash_editor.png Update AUTHORS and DONORS list 2019-11-08 15:48:38 +01:00
splash.png