..
audio
clang-format: Various fixes to comments alignment from clang-format
13
2021-10-28 15:43:36 +02:00
camera
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
2021-08-13 12:32:01 +03:00
physics_2d
Update space parameters in 2D and 3D
2021-12-03 12:01:38 -07:00
physics_3d
Update space parameters in 2D and 3D
2021-12-03 12:01:38 -07:00
rendering
Merge pull request #55311 from Chaosus/fix_uniform_array
2021-11-26 08:25:14 +01:00
text
Add methods to get position from column and line in TextEdit
2021-11-22 15:13:13 +03:00
xr
Fix double _get_tracking_status declaration
2021-10-20 17:39:08 +11:00
audio_server.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
audio_server.h
Allow AudioStreamPlayer(2D) to provide pitch_scale
on playback
2021-10-10 18:52:29 -03:00
camera_server.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
camera_server.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
display_server_headless.h
Added more empty definitions for headless display server
2021-11-25 16:28:23 +00:00
display_server.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
display_server.h
Add GLES2 2D renderer + Linux display manager
2021-10-30 02:05:48 +02:00
navigation_server_2d.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
navigation_server_2d.h
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
navigation_server_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
physics_server_2d_wrap_mt.cpp
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h
Update space parameters in 2D and 3D
2021-12-03 12:01:38 -07:00
physics_server_2d.cpp
Update space parameters in 2D and 3D
2021-12-03 12:01:38 -07:00
physics_server_2d.h
Update space parameters in 2D and 3D
2021-12-03 12:01:38 -07:00
physics_server_3d_wrap_mt.cpp
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h
Update space parameters in 2D and 3D
2021-12-03 12:01:38 -07:00
physics_server_3d.cpp
Update space parameters in 2D and 3D
2021-12-03 12:01:38 -07:00
physics_server_3d.h
Update space parameters in 2D and 3D
2021-12-03 12:01:38 -07:00
register_server_types.cpp
Use parameter classes instead of arguments for all physics queries
2021-11-04 11:44:39 -07:00
register_server_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server.cpp
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
rendering_server.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
SCsub
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
text_server.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
text_server.h
Add methods to get position from column and line in TextEdit
2021-11-22 15:13:13 +03:00
xr_server.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
xr_server.h
Rework XR positional trackers
2021-10-17 12:12:20 +11:00