godot/servers
PouleyKetchoupp 2273a78af1 Update space parameters in 2D and 3D
Clarified space parameters for contacts and added missing ones.

List of changes:
-Add contact bias to space parameters
-Add solver iterations to space parameters, instead of a specific
physics server function
-Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION
to make it consistent with other contact parameters
2021-12-03 12:01:38 -07:00
..
audio
camera
physics_2d Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_3d Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
rendering Merge pull request #55311 from Chaosus/fix_uniform_array 2021-11-26 08:25:14 +01:00
text Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr
audio_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
audio_server.h
camera_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
camera_server.h
display_server_headless.h Added more empty definitions for headless display server 2021-11-25 16:28:23 +00:00
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_server_2d.cpp Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_server_2d.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_server_3d.cpp Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
physics_server_3d.h Update space parameters in 2D and 3D 2021-12-03 12:01:38 -07:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
SCsub
server_wrap_mt_common.h
text_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
text_server.h Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
xr_server.h