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791e1294c3
- Only load the scripts metadata file when it's really needed. This way we avoid false errors, when there is no C# project, about missing scripts metadata file.
254 lines
8.8 KiB
C++
254 lines
8.8 KiB
C++
/*************************************************************************/
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/* csharp_project.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "csharp_project.h"
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#include "core/io/json.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "../csharp_script.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_marshal.h"
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#include "../utils/string_utils.h"
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#include "script_class_parser.h"
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namespace CSharpProject {
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String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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Variant dir = p_dir;
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Variant compile_items = p_files;
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const Variant *args[2] = { &dir, &compile_items };
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MonoException *exc = NULL;
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MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &exc);
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if (exc) {
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GDMonoUtils::debug_print_unhandled_exception(exc);
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ERR_FAIL_V(String());
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}
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return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
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}
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String generate_editor_api_project(const String &p_dir, const String &p_core_proj_path, const Vector<String> &p_files) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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Variant dir = p_dir;
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Variant core_proj_path = p_core_proj_path;
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Variant compile_items = p_files;
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const Variant *args[3] = { &dir, &core_proj_path, &compile_items };
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MonoException *exc = NULL;
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MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);
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if (exc) {
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GDMonoUtils::debug_print_unhandled_exception(exc);
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ERR_FAIL_V(String());
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}
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return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
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}
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String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
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Variant dir = p_dir;
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Variant name = p_name;
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Variant compile_items = p_files;
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const Variant *args[3] = { &dir, &name, &compile_items };
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MonoException *exc = NULL;
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MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &exc);
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if (exc) {
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GDMonoUtils::debug_print_unhandled_exception(exc);
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ERR_FAIL_V(String());
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}
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return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
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}
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void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
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if (!GLOBAL_DEF("mono/project/auto_update_project", true))
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return;
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
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Variant project_path = p_project_path;
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Variant item_type = p_item_type;
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Variant include = p_include;
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const Variant *args[3] = { &project_path, &item_type, &include };
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MonoException *exc = NULL;
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klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);
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if (exc) {
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GDMonoUtils::debug_print_unhandled_exception(exc);
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ERR_FAIL();
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}
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}
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Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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if (FileAccess::exists(p_output_path)) {
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DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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Error rm_err = da->remove(p_output_path);
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ERR_EXPLAIN("Failed to remove old scripts metadata file");
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ERR_FAIL_COND_V(rm_err != OK, rm_err);
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}
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GDMonoClass *project_utils = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
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void *args[2] = {
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GDMonoMarshal::mono_string_from_godot(p_project_path),
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GDMonoMarshal::mono_string_from_godot("Compile")
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};
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MonoException *exc = NULL;
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MonoArray *ret = (MonoArray *)project_utils->get_method("GetIncludeFiles", 2)->invoke_raw(NULL, args, &exc);
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if (exc) {
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GDMonoUtils::debug_print_unhandled_exception(exc);
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ERR_FAIL_V(FAILED);
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}
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PoolStringArray project_files = GDMonoMarshal::mono_array_to_PoolStringArray(ret);
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PoolStringArray::Read r = project_files.read();
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Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing();
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Dictionary new_dict;
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for (int i = 0; i < project_files.size(); i++) {
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const String &project_file = ("res://" + r[i]).simplify_path();
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uint64_t modified_time = FileAccess::get_modified_time(project_file);
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const Variant *old_file_var = old_dict.getptr(project_file);
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if (old_file_var) {
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Dictionary old_file_dict = old_file_var->operator Dictionary();
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if (old_file_dict["modified_time"].operator uint64_t() == modified_time) {
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// No changes so no need to parse again
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new_dict[project_file] = old_file_dict;
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continue;
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}
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}
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ScriptClassParser scp;
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Error err = scp.parse_file(project_file);
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if (err != OK) {
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ERR_PRINTS("Parse error: " + scp.get_error());
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ERR_EXPLAIN("Failed to determine namespace and class for script: " + project_file);
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ERR_FAIL_V(err);
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}
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Vector<ScriptClassParser::ClassDecl> classes = scp.get_classes();
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bool found = false;
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Dictionary class_dict;
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String search_name = project_file.get_file().get_basename();
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for (int j = 0; j < classes.size(); j++) {
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const ScriptClassParser::ClassDecl &class_decl = classes[j];
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if (class_decl.base.size() == 0)
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continue; // Does not inherit nor implement anything, so it can't be a script class
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String class_cmp;
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if (class_decl.nested) {
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class_cmp = class_decl.name.get_slice(".", class_decl.name.get_slice_count(".") - 1);
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} else {
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class_cmp = class_decl.name;
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}
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if (class_cmp != search_name)
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continue;
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class_dict["namespace"] = class_decl.namespace_;
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class_dict["class_name"] = class_decl.name;
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class_dict["nested"] = class_decl.nested;
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found = true;
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break;
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}
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if (found) {
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Dictionary file_dict;
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file_dict["modified_time"] = modified_time;
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file_dict["class"] = class_dict;
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new_dict[project_file] = file_dict;
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}
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}
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if (new_dict.size()) {
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String json = JSON::print(new_dict, "", false);
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String base_dir = p_output_path.get_base_dir();
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if (!DirAccess::exists(base_dir)) {
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DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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Error err = da->make_dir_recursive(base_dir);
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ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
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}
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Error ferr;
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FileAccess *f = FileAccess::open(p_output_path, FileAccess::WRITE, &ferr);
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ERR_EXPLAIN("Cannot open file for writing: " + p_output_path);
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ERR_FAIL_COND_V(ferr != OK, ferr);
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f->store_string(json);
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f->flush();
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f->close();
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memdelete(f);
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}
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return OK;
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}
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} // namespace CSharpProject
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