godot/scene/gui/item_list.h
Yuri Sizov a2a524df71 Prevent crash in ItemList when checking for visible items
Also some light code refactoring to make the drawing logic more manageable.
We also store each item's column for more reliable checks.
2023-03-16 12:25:11 +01:00

286 lines
8.7 KiB
C++

/**************************************************************************/
/* item_list.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#ifndef ITEM_LIST_H
#define ITEM_LIST_H
#include "scene/gui/control.h"
#include "scene/gui/scroll_bar.h"
#include "scene/resources/text_paragraph.h"
class ItemList : public Control {
GDCLASS(ItemList, Control);
public:
enum IconMode {
ICON_MODE_TOP,
ICON_MODE_LEFT
};
enum SelectMode {
SELECT_SINGLE,
SELECT_MULTI
};
private:
struct Item {
Ref<Texture2D> icon;
bool icon_transposed = false;
Rect2i icon_region;
Color icon_modulate = Color(1, 1, 1, 1);
Ref<Texture2D> tag_icon;
String text;
Ref<TextParagraph> text_buf;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
bool selectable = true;
bool selected = false;
bool disabled = false;
bool tooltip_enabled = true;
Variant metadata;
String tooltip;
Color custom_fg;
Color custom_bg = Color(0.0, 0.0, 0.0, 0.0);
int column = 0;
Rect2 rect_cache;
Rect2 min_rect_cache;
Size2 get_icon_size() const;
bool operator<(const Item &p_another) const { return text < p_another.text; }
Item() {
text_buf.instantiate();
}
};
int current = -1;
bool shape_changed = true;
bool ensure_selected_visible = false;
bool same_column_width = false;
bool auto_height = false;
float auto_height_value = 0.0;
Vector<Item> items;
Vector<int> separators;
SelectMode select_mode = SELECT_SINGLE;
IconMode icon_mode = ICON_MODE_LEFT;
VScrollBar *scroll_bar = nullptr;
TextServer::OverrunBehavior text_overrun_behavior = TextServer::OVERRUN_TRIM_ELLIPSIS;
uint64_t search_time_msec = 0;
String search_string;
int current_columns = 1;
int fixed_column_width = 0;
int max_text_lines = 1;
int max_columns = 1;
Size2 fixed_icon_size;
Size2 max_item_size_cache;
int defer_select_single = -1;
bool allow_rmb_select = false;
bool allow_reselect = false;
real_t icon_scale = 1.0;
bool do_autoscroll_to_bottom = false;
struct ThemeCache {
int h_separation = 0;
int v_separation = 0;
Ref<StyleBox> panel_style;
Ref<StyleBox> focus_style;
Ref<Font> font;
int font_size = 0;
Color font_color;
Color font_selected_color;
int font_outline_size = 0;
Color font_outline_color;
int line_separation = 0;
int icon_margin = 0;
Ref<StyleBox> selected_style;
Ref<StyleBox> selected_focus_style;
Ref<StyleBox> cursor_style;
Ref<StyleBox> cursor_focus_style;
Color guide_color;
} theme_cache;
void _scroll_changed(double);
void _check_shape_changed();
void _shape_text(int p_idx);
protected:
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
int add_item(const String &p_item, const Ref<Texture2D> &p_texture = Ref<Texture2D>(), bool p_selectable = true);
int add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable = true);
void set_item_text(int p_idx, const String &p_text);
String get_item_text(int p_idx) const;
void set_item_text_direction(int p_idx, TextDirection p_text_direction);
TextDirection get_item_text_direction(int p_idx) const;
void set_item_language(int p_idx, const String &p_language);
String get_item_language(int p_idx) const;
void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_item_icon(int p_idx) const;
void set_item_icon_transposed(int p_idx, const bool transposed);
bool is_item_icon_transposed(int p_idx) const;
void set_item_icon_region(int p_idx, const Rect2 &p_region);
Rect2 get_item_icon_region(int p_idx) const;
void set_item_icon_modulate(int p_idx, const Color &p_modulate);
Color get_item_icon_modulate(int p_idx) const;
void set_item_selectable(int p_idx, bool p_selectable);
bool is_item_selectable(int p_idx) const;
void set_item_disabled(int p_idx, bool p_disabled);
bool is_item_disabled(int p_idx) const;
void set_item_metadata(int p_idx, const Variant &p_metadata);
Variant get_item_metadata(int p_idx) const;
void set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon);
void set_item_tooltip_enabled(int p_idx, const bool p_enabled);
bool is_item_tooltip_enabled(int p_idx) const;
void set_item_tooltip(int p_idx, const String &p_tooltip);
String get_item_tooltip(int p_idx) const;
void set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color);
Color get_item_custom_bg_color(int p_idx) const;
void set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color);
Color get_item_custom_fg_color(int p_idx) const;
void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
TextServer::OverrunBehavior get_text_overrun_behavior() const;
void select(int p_idx, bool p_single = true);
void deselect(int p_idx);
void deselect_all();
bool is_selected(int p_idx) const;
Vector<int> get_selected_items();
bool is_anything_selected();
void set_current(int p_current);
int get_current() const;
void move_item(int p_from_idx, int p_to_idx);
void set_item_count(int p_count);
int get_item_count() const;
void remove_item(int p_idx);
void clear();
void set_fixed_column_width(int p_size);
int get_fixed_column_width() const;
void set_same_column_width(bool p_enable);
bool is_same_column_width() const;
void set_max_text_lines(int p_lines);
int get_max_text_lines() const;
void set_max_columns(int p_amount);
int get_max_columns() const;
void set_select_mode(SelectMode p_mode);
SelectMode get_select_mode() const;
void set_icon_mode(IconMode p_mode);
IconMode get_icon_mode() const;
void set_fixed_icon_size(const Size2i &p_size);
Size2i get_fixed_icon_size() const;
void set_allow_rmb_select(bool p_allow);
bool get_allow_rmb_select() const;
void set_allow_reselect(bool p_allow);
bool get_allow_reselect() const;
void ensure_current_is_visible();
void sort_items_by_text();
int find_metadata(const Variant &p_metadata) const;
virtual String get_tooltip(const Point2 &p_pos) const override;
int get_item_at_position(const Point2 &p_pos, bool p_exact = false) const;
bool is_pos_at_end_of_items(const Point2 &p_pos) const;
void set_icon_scale(real_t p_scale);
real_t get_icon_scale() const;
void set_auto_height(bool p_enable);
bool has_auto_height() const;
Size2 get_minimum_size() const override;
void set_autoscroll_to_bottom(const bool p_enable);
VScrollBar *get_v_scroll_bar() { return scroll_bar; }
ItemList();
~ItemList();
};
VARIANT_ENUM_CAST(ItemList::SelectMode);
VARIANT_ENUM_CAST(ItemList::IconMode);
#endif // ITEM_LIST_H