godot/scene/animation/animation_player.h
2024-02-12 17:02:05 +09:00

203 lines
7.7 KiB
C++

/**************************************************************************/
/* animation_player.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ANIMATION_PLAYER_H
#define ANIMATION_PLAYER_H
#include "animation_mixer.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/animation.h"
class AnimationPlayer : public AnimationMixer {
GDCLASS(AnimationPlayer, AnimationMixer);
#ifndef DISABLE_DEPRECATED
public:
enum AnimationProcessCallback {
ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
ANIMATION_PROCESS_MANUAL,
};
enum AnimationMethodCallMode {
ANIMATION_METHOD_CALL_DEFERRED,
ANIMATION_METHOD_CALL_IMMEDIATE,
};
#endif // DISABLE_DEPRECATED
private:
HashMap<StringName, StringName> animation_next_set; // For auto advance.
float speed_scale = 1.0;
double default_blend_time = 0.0;
bool is_stopping = false;
struct PlaybackData {
AnimationData *from = nullptr;
double pos = 0.0;
float speed_scale = 1.0;
};
struct Blend {
PlaybackData data;
double blend_time = 0.0;
double blend_left = 0.0;
};
struct Playback {
PlaybackData current;
StringName assigned;
bool seeked = false;
bool started = false;
List<Blend> blend;
} playback;
struct BlendKey {
StringName from;
StringName to;
static uint32_t hash(const BlendKey &p_key) {
return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
}
bool operator==(const BlendKey &bk) const {
return from == bk.from && to == bk.to;
}
bool operator<(const BlendKey &bk) const {
if (from == bk.from) {
return to < bk.to;
} else {
return from < bk.from;
}
}
};
HashMap<BlendKey, double, BlendKey> blend_times;
List<StringName> playback_queue;
ObjectID tmp_from;
bool end_reached = false;
bool end_notify = false;
StringName autoplay;
bool reset_on_save = true;
bool movie_quit_on_finish = false;
void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false);
void _blend_playback_data(double p_delta, bool p_started);
void _stop_internal(bool p_reset, bool p_keep_state);
void _check_immediately_after_start();
float get_current_blend_amount();
bool playing = false;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _validate_property(PropertyInfo &p_property) const override;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
// Make animation instances.
virtual bool _blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) override;
virtual void _blend_capture(double p_delta) override;
virtual void _blend_post_process() override;
virtual void _animation_removed(const StringName &p_name, const StringName &p_library) override;
virtual void _rename_animation(const StringName &p_from_name, const StringName &p_to_name) override;
#ifndef DISABLE_DEPRECATED
void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode);
AnimationProcessCallback _get_process_callback_bind_compat_80813() const;
void _set_method_call_mode_bind_compat_80813(AnimationMethodCallMode p_mode);
AnimationMethodCallMode _get_method_call_mode_bind_compat_80813() const;
void _set_root_bind_compat_80813(const NodePath &p_root);
NodePath _get_root_bind_compat_80813() const;
void _seek_bind_compat_80813(double p_time, bool p_update = false);
static void _bind_compatibility_methods();
#endif // DISABLE_DEPRECATED
public:
void animation_set_next(const StringName &p_animation, const StringName &p_next);
StringName animation_get_next(const StringName &p_animation) const;
void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time);
double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
void set_default_blend_time(double p_default);
double get_default_blend_time() const;
void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1);
void play_with_capture(const StringName &p_name, double p_duration = -1.0, double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false, Tween::TransitionType p_trans_type = Tween::TRANS_LINEAR, Tween::EaseType p_ease_type = Tween::EASE_IN);
void queue(const StringName &p_name);
Vector<String> get_queue();
void clear_queue();
void pause();
void stop(bool p_keep_state = false);
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_animation);
String get_assigned_animation() const;
void set_assigned_animation(const String &p_animation);
bool is_valid() const;
void set_speed_scale(float p_speed);
float get_speed_scale() const;
float get_playing_speed() const;
void set_autoplay(const String &p_name);
String get_autoplay() const;
void set_movie_quit_on_finish_enabled(bool p_enabled);
bool is_movie_quit_on_finish_enabled() const;
void seek(double p_time, bool p_update = false, bool p_update_only = false);
double get_current_animation_position() const;
double get_current_animation_length() const;
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
virtual void advance(double p_time) override;
AnimationPlayer();
~AnimationPlayer();
};
#ifndef DISABLE_DEPRECATED
VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback);
VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
#endif // DISABLE_DEPRECATED
#endif // ANIMATION_PLAYER_H