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c1544c12ef
- Editor font hinting can now be tweaked in the Editor Settings. - DynamicFonts used in projects now have tweakable hinting settings in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.
284 lines
7.5 KiB
C++
284 lines
7.5 KiB
C++
/*************************************************************************/
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/* dynamic_font.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DYNAMIC_FONT_H
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#define DYNAMIC_FONT_H
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#ifdef FREETYPE_ENABLED
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#include "io/resource_loader.h"
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#include "os/mutex.h"
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#include "os/thread_safe.h"
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#include "scene/resources/font.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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class DynamicFontAtSize;
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class DynamicFont;
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class DynamicFontData : public Resource {
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GDCLASS(DynamicFontData, Resource);
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public:
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struct CacheID {
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union {
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struct {
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uint32_t size : 16;
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bool mipmaps : 1;
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bool filter : 1;
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};
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uint32_t key;
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};
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bool operator<(CacheID right) const;
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CacheID() {
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key = 0;
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}
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};
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enum Hinting {
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HINTING_NONE,
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HINTING_LIGHT,
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HINTING_NORMAL
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};
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Hinting get_hinting() const;
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void set_hinting(Hinting p_hinting);
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private:
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const uint8_t *font_mem;
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int font_mem_size;
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bool force_autohinter;
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Hinting hinting;
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String font_path;
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Map<CacheID, DynamicFontAtSize *> size_cache;
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friend class DynamicFontAtSize;
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friend class DynamicFont;
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Ref<DynamicFontAtSize> _get_dynamic_font_at_size(CacheID p_cache_id);
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protected:
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static void _bind_methods();
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public:
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void set_font_ptr(const uint8_t *p_font_mem, int p_font_mem_size);
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void set_font_path(const String &p_path);
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String get_font_path() const;
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void set_force_autohinter(bool p_force);
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DynamicFontData();
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~DynamicFontData();
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};
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VARIANT_ENUM_CAST(DynamicFontData::Hinting);
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class DynamicFontAtSize : public Reference {
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GDCLASS(DynamicFontAtSize, Reference)
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_THREAD_SAFE_CLASS_
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FT_Library library; /* handle to library */
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FT_Face face; /* handle to face object */
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FT_StreamRec stream;
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float ascent;
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float descent;
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float linegap;
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float rect_margin;
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float oversampling;
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float scale_color_font;
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uint32_t texture_flags;
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bool valid;
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struct CharTexture {
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PoolVector<uint8_t> imgdata;
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int texture_size;
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Vector<int> offsets;
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Ref<ImageTexture> texture;
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};
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Vector<CharTexture> textures;
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struct Character {
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bool found;
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int texture_idx;
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Rect2 rect;
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Rect2 rect_uv;
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float v_align;
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float h_align;
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float advance;
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Character() {
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texture_idx = 0;
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v_align = 0;
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}
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};
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static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count);
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static void _ft_stream_close(FT_Stream stream);
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HashMap<CharType, Character> char_map;
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_FORCE_INLINE_ void _update_char(CharType p_char);
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friend class DynamicFontData;
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Ref<DynamicFontData> font;
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DynamicFontData::CacheID id;
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static HashMap<String, Vector<uint8_t> > _fontdata;
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Error _load();
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public:
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static float font_oversampling;
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float get_height() const;
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float get_ascent() const;
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float get_descent() const;
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Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
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float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
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void set_texture_flags(uint32_t p_flags);
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bool update_oversampling();
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DynamicFontAtSize();
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~DynamicFontAtSize();
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};
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///////////////
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class DynamicFont : public Font {
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GDCLASS(DynamicFont, Font);
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public:
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enum SpacingType {
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SPACING_TOP,
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SPACING_BOTTOM,
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SPACING_CHAR,
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SPACING_SPACE
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};
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private:
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Ref<DynamicFontData> data;
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Ref<DynamicFontAtSize> data_at_size;
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Vector<Ref<DynamicFontData> > fallbacks;
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Vector<Ref<DynamicFontAtSize> > fallback_data_at_size;
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DynamicFontData::CacheID cache_id;
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bool valid;
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int spacing_top;
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int spacing_bottom;
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int spacing_char;
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int spacing_space;
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protected:
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void _reload_cache();
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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void set_font_data(const Ref<DynamicFontData> &p_data);
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Ref<DynamicFontData> get_font_data() const;
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void set_size(int p_size);
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int get_size() const;
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bool get_use_mipmaps() const;
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void set_use_mipmaps(bool p_enable);
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bool get_use_filter() const;
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void set_use_filter(bool p_enable);
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int get_spacing(int p_type) const;
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void set_spacing(int p_type, int p_value);
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void add_fallback(const Ref<DynamicFontData> &p_data);
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void set_fallback(int p_idx, const Ref<DynamicFontData> &p_data);
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int get_fallback_count() const;
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Ref<DynamicFontData> get_fallback(int p_idx) const;
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void remove_fallback(int p_idx);
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virtual float get_height() const;
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virtual float get_ascent() const;
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virtual float get_descent() const;
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virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
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virtual bool is_distance_field_hint() const;
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virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const;
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SelfList<DynamicFont> font_list;
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static Mutex *dynamic_font_mutex;
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static SelfList<DynamicFont>::List dynamic_fonts;
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static void initialize_dynamic_fonts();
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static void finish_dynamic_fonts();
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static void update_oversampling();
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DynamicFont();
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~DynamicFont();
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};
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VARIANT_ENUM_CAST(DynamicFont::SpacingType);
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/////////////
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class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif
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#endif
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