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- Tweak property hint ranges for some networking settings to ensure the minimum values don't break the debugger entirely. - Ensure shader time rollover is set to at least 1, as 0 causes a division by zero to occur. All relevant project settings are now covered by a range hint. |
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.. | ||
engine.cpp | ||
engine.h | ||
project_settings.cpp | ||
project_settings.h | ||
SCsub |