godot/modules/gltf
Rémi Verschelde 21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
..
doc_classes Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
editor Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
extensions Split monolithic physics class files 2024-02-27 11:18:16 +01:00
structures Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_defines.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_document.cpp Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones 2024-02-27 10:18:00 +01:00
gltf_document.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_state.cpp Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
gltf_state.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
gltf_template_convert.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
README.md
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
skin_tool.cpp Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
skin_tool.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.