godot/modules/mono/utils/android_utils.h
Ignacio Etcheverry 9f1a8ce6a2 Mono: Android build and shared libraries fixes
Fix location of Mono's shared libraries.
Fix build failing if the directory 'platform/android/java/libs/{target}/{abi}' doesn't exist.
2019-07-03 17:48:12 +02:00

49 lines
2.4 KiB
C++

/*************************************************************************/
/* android_utils.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
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#ifndef ANDROID_UTILS_H
#define ANDROID_UTILS_H
#ifdef __ANDROID__
#include "core/ustring.h"
namespace GDMonoUtils {
namespace Android {
String get_app_native_lib_dir();
} // namespace Android
} // namespace GDMonoUtils
#endif // __ANDROID__
#endif // ANDROID_UTILS_H