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6d1ef8efac
Previously, only the direct parent were taken into account. Popups like contextual menus could stay open if an ancestor which is not a direct parent was focused. Reproduction steps (any platform): - Select a node in the scene tree - Left click the node to start renaming - Right click to open the copy/paste contextual menu - Left click in the scene tree to deselect the node Also closing popup when focusing out of the application, without waiting for the parent to get focus to do so.
81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
/*************************************************************************/
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/* popup.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POPUP_H
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#define POPUP_H
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#include "scene/main/window.h"
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#include "core/local_vector.h"
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class Popup : public Window {
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GDCLASS(Popup, Window);
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LocalVector<Window *> visible_parents;
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bool popped_up = false;
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void _input_from_window(const Ref<InputEvent> &p_event);
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void _initialize_visible_parents();
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void _deinitialize_visible_parents();
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void _parent_focused();
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protected:
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void _close_pressed();
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virtual Rect2i _popup_adjust_rect() const override;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_as_minsize();
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Popup();
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~Popup();
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};
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class PopupPanel : public Popup {
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GDCLASS(PopupPanel, Popup);
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Panel *panel;
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protected:
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void _update_child_rects();
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void _notification(int p_what);
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virtual Size2 _get_contents_minimum_size() const override;
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public:
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void set_child_rect(Control *p_child);
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PopupPanel();
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};
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#endif
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