godot/core/math
2017-08-14 13:28:06 -04:00
..
a_star.cpp
a_star.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
math_defs.h Merge pull request #8277 from tagcup/math_checks 2017-04-24 11:16:20 +02:00
math_funcs.cpp
math_funcs.h
matrix3.cpp Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
matrix3.h Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
octree.h
plane.cpp Use const reference where favorable 2017-08-14 13:28:06 -04:00
plane.h Use const reference where favorable 2017-08-14 13:28:06 -04:00
quat.cpp Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
quat.h Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
quick_hull.cpp
quick_hull.h
rect3.cpp
rect3.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
SCsub
transform.cpp Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h