mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
d8f32637be
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
104 lines
3.4 KiB
Python
104 lines
3.4 KiB
Python
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "OSX"
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def can_build():
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if (sys.platform == "darwin" or os.environ.has_key("OSXCROSS_ROOT")):
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return True
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return False
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def get_opts():
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return [
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('force_64_bits', 'Force 64 bits binary', 'no'),
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('osxcross_sdk', 'OSXCross SDK version', 'darwin14'),
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]
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def get_flags():
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return [
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]
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def configure(env):
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env.Append(CPPPATH=['#platform/osx'])
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if (env["bits"] == "default"):
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env["bits"] = "32"
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if (env["target"] == "release"):
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env.Append(CCFLAGS=['-O2', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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if (not os.environ.has_key("OSXCROSS_ROOT")):
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# regular native build
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if (env["bits"] == "64"):
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env.Append(CCFLAGS=['-arch', 'x86_64'])
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env.Append(LINKFLAGS=['-arch', 'x86_64'])
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elif (env["bits"] == "32"):
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env.Append(CCFLAGS=['-arch', 'i386'])
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env.Append(LINKFLAGS=['-arch', 'i386'])
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else:
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env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
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env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
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else:
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# osxcross build
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root = os.environ.get("OSXCROSS_ROOT", 0)
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if env["bits"] == "64":
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basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
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else:
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basecmd = root + "/target/bin/i386-apple-" + env["osxcross_sdk"] + "-"
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env['CC'] = basecmd + "cc"
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env['CXX'] = basecmd + "c++"
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env['AR'] = basecmd + "ar"
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env['RANLIB'] = basecmd + "ranlib"
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env['AS'] = basecmd + "as"
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env.Append(CPPFLAGS=["-DAPPLE_STYLE_KEYS"])
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env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DOSX_ENABLED'])
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env.Append(CPPFLAGS=["-mmacosx-version-min=10.9"])
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env.Append(LIBS=['pthread'])
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#env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4'])
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#env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk'])
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env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
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env.Append(LINKFLAGS=["-mmacosx-version-min=10.9"])
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if (env["CXX"] == "clang++"):
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env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
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env["CC"] = "clang"
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env["LD"] = "clang++"
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import methods
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env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
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#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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env["x86_libtheora_opt_gcc"] = True
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