godot/servers/rendering
2024-01-22 13:57:11 -08:00
..
dummy Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 2024-01-22 13:57:11 -08:00
environment
renderer_rd Merge pull request #86730 from reduz/64-bit-cowdata 2024-01-19 18:46:11 +01:00
storage
renderer_canvas_cull.cpp Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 2024-01-09 15:30:55 +01:00
renderer_canvas_cull.h Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 2024-01-09 15:30:55 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 2024-01-22 13:57:11 -08:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
rendering_device_driver.cpp
rendering_device_driver.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
rendering_device_graph.cpp Fix memory leak from not clearing the buffer barrier vector properly on the render graph. 2024-01-18 15:23:13 -03:00
rendering_device_graph.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
rendering_device.compat.inc Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
rendering_device.cpp Fix usage of index offsets in RenderingDevice 2024-01-09 15:47:52 +01:00
rendering_device.h Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_default.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Add missing check when insert function normal_roughness_compatibility 2024-01-15 17:22:19 +08:00
shader_compiler.h
shader_language.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_language.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h