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703004f830
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug |
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.. | ||
include | ||
lib | ||
Console.as | ||
detect.py | ||
dir_access_flash.cpp | ||
dir_access_flash.h | ||
godot_flash.cpp | ||
logo.png | ||
os_flash.cpp | ||
os_flash.h | ||
platform_config.h | ||
rasterizer_flash.cpp | ||
rasterizer_flash.h | ||
SCsub |