godot/scene/2d
Juan Linietsky 21939ce08b -some cleanups
-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
..
animated_sprite.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
animated_sprite.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
area_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
area_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
back_buffer_copy.cpp back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
back_buffer_copy.h Fix compile error in back_buffer_copy.h 2015-03-12 14:23:36 +08:00
camera_2d.cpp -some cleanups 2015-04-30 10:06:18 -03:00
camera_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
canvas_item.cpp -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
canvas_item.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_object_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_polygon_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_polygon_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_shape_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_shape_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
joints_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
joints_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
light_2d.cpp Changes to Light 2015-04-03 01:43:37 -03:00
light_2d.h Changes to Light 2015-04-03 01:43:37 -03:00
light_occluder_2d.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
light_occluder_2d.h
navigation2d.cpp -some cleanups 2015-04-30 10:06:18 -03:00
navigation2d.h ability to get closest owner to point, for navigation and navigation2d 2015-04-21 16:47:49 -03:00
navigation_polygon.cpp
navigation_polygon.h
node_2d_singleton.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d_singleton.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_background.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_background.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_layer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_layer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particles_2d.cpp properly update emitting property when emit timeot is used, fixes #1716 2015-04-25 10:36:37 -03:00
particles_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_texture.cpp
path_texture.h
physics_body_2d.cpp -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 2015-04-26 17:46:20 -03:00
physics_body_2d.h -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
polygon_2d.cpp -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
polygon_2d.h -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
position_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
position_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
remote_transform_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
remote_transform_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_player_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_player_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
screen_button.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
screen_button.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub
sound_player_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sound_player_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sprite.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sprite.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tile_map.cpp -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
tile_map.h -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
visibility_notifier_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visibility_notifier_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
y_sort.cpp
y_sort.h