godot/modules/mono
Aaron Franke 218f38c7ec
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.

Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00
..
build_scripts Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00
doc_classes
editor C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
glue Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00
icons
mono_gd C#: Fix regression from #32732 caused a crash on domain reload 2019-10-12 21:27:56 +02:00
utils Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
__init__.py
.gitignore
class_db_api_json.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
class_db_api_json.h Style: Fix copyright headers in new files 2019-08-28 09:19:52 +02:00
config.py
csharp_script.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
csharp_script.h
godotsharp_defs.h
godotsharp_dirs.cpp C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub Fix 'android_mono_config.gen.cpp' not compiled first time it's generated 2019-08-26 17:46:57 +02:00
signal_awaiter_utils.cpp
signal_awaiter_utils.h