godot/modules/mono
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
build_scripts
doc_classes
editor Fix Autoload capitalization inconsistency 2022-03-09 15:03:03 +08:00
editor_templates Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
glue Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
icons
mono_gd Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
utils Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py
csharp_script.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
csharp_script.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h