godot/modules
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
basis_universal
bmp
bullet
camera
csg Properly handle CSGShape parent and visibility updates, plus some refactoring 2022-03-08 18:58:47 -06:00
cvtt
dds
denoise
enet
etcpak
fbx
freetype
gdscript Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
glslang
gltf
gridmap Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
hdr
jpg
jsonrpc
lightmapper_rd Add a UniformSet cache 2022-03-06 13:03:33 +01:00
mbedtls
meshoptimizer
minimp3
mobile_vr
mono Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
msdfgen
navigation Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
ogg
opensimplex
openxr
raycast
regex
squish
svg ThorVG: Sync with upstream 0.8.0 2022-03-08 06:30:31 -08:00
text_server_adv
text_server_fb
tga
theora Remove unused GDNative code 2022-03-09 13:59:03 +01:00
tinyexr
upnp
vhacd
visual_script Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
vorbis
webp
webrtc WebRTC: Fix potential nullptr dereference in error message 2022-03-04 16:02:40 +01:00
websocket
webxr
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub