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android
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Setup Godot to support the Oculus Mobile SDK.
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2019-05-30 16:35:50 -07:00 |
arvr
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
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2019-08-09 11:13:24 +02:00 |
doc_classes
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doc: Sync classref with current source
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2019-08-29 15:33:52 +02:00 |
gdnative
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Add array slice method
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2019-09-14 13:08:28 -07:00 |
icons
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Add support for creating editor icons per module
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2019-06-28 23:42:26 +03:00 |
include
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Merge pull request #31172 from creikey/add-array-slicing
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2019-09-23 15:26:27 +02:00 |
nativescript
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Make VarArg methods return types show up as Variant in API json
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2019-08-26 16:36:51 +00:00 |
net
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Add default values to the editor help, docs, and generated RST
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2019-06-27 18:29:35 +03:00 |
pluginscript
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Fix misc. source comment typos
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2019-09-19 14:36:52 -04:00 |
videodecoder
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Fix VideostreamGDNative audio buffer handling
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2019-09-19 15:28:33 +10:00 |
config.py
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doc: Improve docs for Resource* classes
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2019-06-18 20:07:26 +02:00 |
gdnative_api.json
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Add array slice method
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2019-09-14 13:08:28 -07:00 |
gdnative_builders.py
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Fix self reference issue in core structures for GDNative plugins
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2019-08-12 19:21:32 +10:00 |
gdnative_library_editor_plugin.cpp
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Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix
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2019-07-29 21:38:37 +02:00 |
gdnative_library_editor_plugin.h
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Replace radion buttons with checkboxes in GDNativeLibrary editor
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2019-07-27 16:46:14 +02:00 |
gdnative_library_singleton_editor.cpp
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Update GDNativeLibrarySingletonEditor.
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2019-05-15 18:08:17 +02:00 |
gdnative_library_singleton_editor.h
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Update GDNativeLibrarySingletonEditor.
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2019-05-15 18:08:17 +02:00 |
gdnative.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
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2019-08-09 11:13:24 +02:00 |
gdnative.h
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Fix various memory leaks and errors
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2019-07-02 17:23:54 +03:00 |
register_types.cpp
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Skip export of non-project libraries
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2019-07-03 21:54:46 +02:00 |
register_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
SCsub
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SCons: Always use env.Prepend for CPPPATH
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2019-04-30 13:12:06 +02:00 |