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forward_clustered
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
forward_mobile
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Fix Depth-Prepass transparency mode
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2021-11-18 12:49:46 +01:00 |
shaders
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
cluster_builder_rd.cpp
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cluster_builder_rd.h
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Swap args of Plane(point, normal) constructor
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2021-10-15 20:49:42 -05:00 |
effects_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
effects_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
pipeline_cache_rd.cpp
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Fix wireframe render mode
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2021-10-15 06:53:52 +03:00 |
pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Fix multimesh still drawing when visible instances is zero
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2021-11-12 21:51:14 -05:00 |
renderer_canvas_render_rd.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_compositor_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_compositor_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_environment_rd.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_environment_rd.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_gi_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_gi_rd.h
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Remove unimplemented Environment.ambient_light_occlusion_color property
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2021-10-07 17:47:52 +02:00 |
renderer_scene_render_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_render_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_sky_rd.cpp
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_scene_sky_rd.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_storage_rd.cpp
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_storage_rd.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
SCsub
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shader_compiler_rd.cpp
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Allow passing non-variable constant to const function param in shaders
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2021-11-19 12:14:13 +03:00 |
shader_compiler_rd.h
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Added support for uniform arrays in shaders
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2021-10-04 13:57:44 +03:00 |
shader_rd.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
shader_rd.h
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Rename RID's getornull() to get_or_null()
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2021-09-29 23:58:02 +02:00 |