godot/scene
Hugo Locurcio 9a4c76ea12
Fix flipped binormal in StandardMaterial3D triplanar mapping
This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.
2021-06-27 16:28:57 +02:00
..
2d Fix polygon 2D rendering black 2021-06-24 09:26:51 +02:00
3d Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
animation Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gui Implement native extension system 2021-06-25 17:32:45 -03:00
main Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
resources Fix flipped binormal in StandardMaterial3D triplanar mapping 2021-06-27 16:28:57 +02:00
register_scene_types.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
register_scene_types.h
scene_string_names.cpp Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
SCsub