mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
150 lines
4.9 KiB
C++
150 lines
4.9 KiB
C++
/*************************************************************************/
|
|
/* networked_multiplayer_enet.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef NETWORKED_MULTIPLAYER_ENET_H
|
|
#define NETWORKED_MULTIPLAYER_ENET_H
|
|
|
|
#include "io/compression.h"
|
|
#include "io/networked_multiplayer_peer.h"
|
|
|
|
#include <enet/enet.h>
|
|
|
|
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
|
|
|
|
GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
|
|
public:
|
|
enum CompressionMode {
|
|
COMPRESS_NONE,
|
|
COMPRESS_RANGE_CODER,
|
|
COMPRESS_FASTLZ,
|
|
COMPRESS_ZLIB,
|
|
COMPRESS_ZSTD
|
|
};
|
|
|
|
private:
|
|
enum {
|
|
SYSMSG_ADD_PEER,
|
|
SYSMSG_REMOVE_PEER
|
|
};
|
|
|
|
enum {
|
|
SYSCH_CONFIG,
|
|
SYSCH_RELIABLE,
|
|
SYSCH_UNRELIABLE,
|
|
SYSCH_MAX
|
|
};
|
|
|
|
bool active;
|
|
bool server;
|
|
|
|
uint32_t unique_id;
|
|
|
|
int target_peer;
|
|
TransferMode transfer_mode;
|
|
|
|
ENetEvent event;
|
|
ENetPeer *peer;
|
|
ENetHost *host;
|
|
|
|
bool refuse_connections;
|
|
|
|
ConnectionStatus connection_status;
|
|
|
|
Map<int, ENetPeer *> peer_map;
|
|
|
|
struct Packet {
|
|
|
|
ENetPacket *packet;
|
|
int from;
|
|
};
|
|
|
|
CompressionMode compression_mode;
|
|
|
|
mutable List<Packet> incoming_packets;
|
|
|
|
mutable Packet current_packet;
|
|
|
|
uint32_t _gen_unique_id() const;
|
|
void _pop_current_packet() const;
|
|
|
|
Vector<uint8_t> src_compressor_mem;
|
|
Vector<uint8_t> dst_compressor_mem;
|
|
|
|
ENetCompressor enet_compressor;
|
|
static size_t enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit);
|
|
static size_t enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit);
|
|
static void enet_compressor_destroy(void *context);
|
|
void _setup_compressor();
|
|
|
|
IP_Address bind_ip;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void set_transfer_mode(TransferMode p_mode);
|
|
virtual void set_target_peer(int p_peer);
|
|
|
|
virtual int get_packet_peer() const;
|
|
|
|
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
|
|
Error create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
|
|
|
|
void close_connection();
|
|
|
|
virtual void poll();
|
|
|
|
virtual bool is_server() const;
|
|
|
|
virtual int get_available_packet_count() const;
|
|
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) const; ///< buffer is GONE after next get_packet
|
|
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
|
|
|
|
virtual int get_max_packet_size() const;
|
|
|
|
virtual ConnectionStatus get_connection_status() const;
|
|
|
|
virtual void set_refuse_new_connections(bool p_enable);
|
|
virtual bool is_refusing_new_connections() const;
|
|
|
|
virtual int get_unique_id() const;
|
|
|
|
void set_compression_mode(CompressionMode p_mode);
|
|
CompressionMode get_compression_mode() const;
|
|
|
|
NetworkedMultiplayerENet();
|
|
~NetworkedMultiplayerENet();
|
|
|
|
void set_bind_ip(const IP_Address &p_ip);
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);
|
|
|
|
#endif // NETWORKED_MULTIPLAYER_ENET_H
|