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Rémi Verschelde 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge
Now that AppVeyor handles testing Windows builds with MSVC,
we can skip the need to test against Travis' old MinGW toolchain
and have a faster CI process.

Also try building X11 binaries against system OpenSSL, should
speed up build.
2017-09-26 19:34:17 +02:00
core Merge pull request #11445 from Cradmon/refactorCoreMap 2017-09-25 23:53:18 +02:00
doc [DOCS] Update SpriteFrames class ref 2017-09-24 12:21:19 -07:00
drivers Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
editor Update theme property respectively 2017-09-26 20:08:25 +09:00
main Fix typo in fixed-fps help line 2017-09-24 20:24:41 +02:00
misc Change OSX version from 2.2-dev to 3.0-dev 2017-09-26 22:45:02 +10:00
modules Merge pull request #11424 from groud/control_node_presets 2017-09-26 00:11:46 +02:00
platform Reduce gcc lto build time by telling the linker to 2017-09-26 17:04:04 +02:00
scene Fix crash when scene has LineEdit and run from editor 2017-09-26 16:19:02 +09:00
servers Fixed Voice_Count issues in AudioEffectChorus: 2017-09-25 20:46:52 +07:00
thirdparty Enable building against system zstd. 2017-09-23 23:46:47 -04:00
.appveyor.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore Create separate debug info files by default 2017-09-16 12:00:46 +02:00
.travis.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
AUTHORS.md Update AUTHORS with recent contributors 2017-09-02 14:35:59 +02:00
compat.py Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt Changed Mononoki font to Hack font 2017-09-17 13:55:48 -05:00
DONORS.md Donors: Change name as requested 2017-09-12 08:11:49 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py Fix unused variable warnings 2017-09-08 15:03:53 +02:00
README.md CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
SConstruct Use BoolVariable for module options. 2017-09-25 14:36:30 -04:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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