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Ryan Roden-Corrent 20168b5fbf
Clarify auto_advance.
Make the docs more clear about how you can use auto_advance. Calling it
a "variable" is vague, so I updated the docs to clearly state that it
becomes a boolean parameter on the AnimationTree.
Fixes godotengine/godot-docs#2439.
2019-05-19 17:51:35 -04:00
core Merge pull request #28944 from Faless/mix/object_get_indexed 2019-05-17 00:48:39 +02:00
doc Clarify auto_advance. 2019-05-19 17:51:35 -04:00
drivers fix lighting bug introduced in clear color changes 2019-05-14 15:04:54 -07:00
editor Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor 2019-05-17 20:38:40 +02:00
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modules Merge pull request #28595 from godotengine/AndreaCatania-patch-1 2019-05-16 23:11:12 +02:00
platform [macOS] Allow using user provided .icns files for exported app icons. 2019-05-17 08:49:21 +03:00
scene Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor 2019-05-17 20:38:40 +02:00
servers
thirdparty Revert "Revert "Implemented terrain raycast acceleration"" 2019-05-16 10:18:48 +02:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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