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Lluc Pares 2005b5c44a RichTextLabel: decouple meta cursor from underline
This commit decouples the type of cursor used when the underline
of meta tag is set to False. Previous to this commit setting the
meta underline to false in the RichTextLabel would also make it
show the arrow cursor instead of the hand cursor.

Making the meta tag with no underline should not have any effect
on the type of cursor, since the text will still be clickable it
should be expected to have a hand cursor.

The same behavior is seen in other languages, like HTML+CSS, where
the setting "text-decoration" to "none" for the links, disables
the underline but maintains the clickable cursor.

Fixes godotengine/godot-proposals#3193
2022-12-08 09:43:41 +01:00
.github
core Fix Variant StringName is_zero being inverted 2022-12-06 21:49:43 -06:00
doc Merge pull request #69712 from bruvzg/real_size 2022-12-07 14:29:46 +01:00
drivers Merge pull request #69733 from clayjohn/GLES3-skeleton-leak 2022-12-07 22:23:40 +01:00
editor Merge pull request #69573 from KoBeWi/our_hero_call-deferred-man 2022-12-07 15:13:45 +01:00
main Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional 2022-12-07 13:25:42 +01:00
misc
modules Add missing packed scene cache clear inside GDScriptCache::clear() 2022-12-07 15:29:18 -05:00
platform Merge pull request #69712 from bruvzg/real_size 2022-12-07 14:29:46 +01:00
scene RichTextLabel: decouple meta cursor from underline 2022-12-08 09:43:41 +01:00
servers Merge pull request #69712 from bruvzg/real_size 2022-12-07 14:29:46 +01:00
tests Merge pull request #67906 from groud/simpler_gdextension_config 2022-12-06 11:01:09 +01:00
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Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

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Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

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The class reference is also accessible from the Godot editor.

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There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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