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tests
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GDScript: enable type checks on release mode
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2020-01-08 12:38:18 -03:00 |
app_icon.png
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Optimize images losslessly using oxipng -o6 --strip all --zopfli
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2018-06-28 19:17:41 +02:00 |
default_controller_mappings.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
gamecontrollerdb_204.txt
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Sync controller mappings DB with SDL2 community repo
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2018-09-27 09:54:21 +02:00 |
gamecontrollerdb_205.txt
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Sync controller mappings DB with SDL2 community repo
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2018-09-27 09:54:21 +02:00 |
gamecontrollerdb.txt
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Sync controller mappings DB with SDL2 community repo
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2020-01-08 11:45:00 +01:00 |
godotcontrollerdb.txt
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Input: Add mapping for X-Box One S controller on Linux
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2018-10-02 09:14:47 +02:00 |
input_default.cpp
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Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings
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2020-01-08 11:43:44 +01:00 |
input_default.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
main_builders.py
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Use base Color() constructors instead of Color::html()
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2019-07-08 21:17:10 +02:00 |
main_timer_sync.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
main_timer_sync.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
main.cpp
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Be stricter on what's considered a scene path in CLI argument parsing
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2020-01-10 13:18:24 +01:00 |
main.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
performance.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
performance.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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Gamepad: Fix parsing order for SDL2 controller databases
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2020-01-08 12:26:53 +01:00 |
splash_editor.png
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Update AUTHORS and DONORS list
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2019-12-13 13:50:33 +01:00 |
splash.png
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Optimize images losslessly using oxipng -o6 --strip all --zopfli
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2019-10-12 23:23:33 +02:00 |