mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
17 lines
723 B
XML
17 lines
723 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 4D vector constant to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
A constant 4D vector, which can be used as an input node.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="constant" type="Quaternion" setter="set_constant" getter="get_constant" default="Quaternion(0, 0, 0, 1)">
|
|
A 4D vector (represented as a [Quaternion]) constant which represents the state of this node.
|
|
</member>
|
|
</members>
|
|
</class>
|