godot/core/string
Rémi Verschelde 0e9878b12a
Merge pull request #67931 from bruvzg/locale_no_def
Do not auto add default script and country codes to the locale.
2022-10-31 14:30:18 +01:00
..
char_range.inc [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
char_utils.h [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
locales.h HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
node_path.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
node_path.h implement bone renamer in importer 2022-07-01 03:55:28 +09:00
optimized_translation.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
optimized_translation.h
print_string.cpp Variant memory pools 2022-07-04 12:01:46 +01:00
print_string.h Variant memory pools 2022-07-04 12:01:46 +01:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation_po.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
translation_po.h
translation.cpp Merge pull request #67931 from bruvzg/locale_no_def 2022-10-31 14:30:18 +01:00
translation.h Do not auto add default script and country codes to the locale. 2022-10-27 09:31:05 +03:00
ucaps.h
ustring.cpp Fix localize_path with custom protocol identifiers 2022-10-20 14:12:25 +02:00
ustring.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00