godot/editor
Hugo Locurcio 1f8c82df32
Use PascalCase file names for editor icons
Using PascalCase file names without any conversion step is
less confusing to new contributors.
2020-02-24 18:53:05 +01:00
..
collada
debugger Fix Breakpoint compare in new Debugger. 2020-02-23 14:15:22 +01:00
doc Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
fileserver
icons Use PascalCase file names for editor icons 2020-02-24 18:53:05 +01:00
import Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
plugins Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
translations i18n: Sync translations with Weblate 2020-02-19 10:16:45 +01:00
animation_bezier_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_bezier_editor.h
animation_track_editor_plugins.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_track_editor_plugins.h
animation_track_editor.cpp Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
animation_track_editor.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
array_property_edit.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
code_editor.h
connections_dialog.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
connections_dialog.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
create_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
create_dialog.h
dependency_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
editor_about.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_about.h
editor_asset_installer.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_audio_buses.h
editor_autoload_settings.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_autoload_settings.h
editor_builders.py
editor_data.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_data.h
editor_dir_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_dir_dialog.h
editor_export.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_export.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_feature_profile.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_feature_profile.h
editor_file_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_file_dialog.h
editor_file_system.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_file_system.h
editor_folding.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_folding.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_help_search.h
editor_help.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_help.h
editor_inspector.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_inspector.h
editor_layouts_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_layouts_dialog.h
editor_log.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_log.h
editor_network_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_network_profiler.h
editor_node.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
editor_node.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_path.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_path.h
editor_plugin_settings.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_plugin_settings.h
editor_plugin.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_plugin.h
editor_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_properties_array_dict.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_properties_array_dict.h
editor_properties.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_properties.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_native.h
editor_run_script.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_script.h
editor_run.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_run.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_sectioned_inspector.h
editor_settings.cpp
editor_settings.h
editor_spin_slider.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_spin_slider.h
editor_sub_scene.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_sub_scene.h
editor_themes.cpp Remove extra margin in the top of the debugger 2020-02-22 18:41:22 -03:00
editor_themes.h
editor_vcs_interface.cpp
editor_vcs_interface.h
editor_visual_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_visual_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
export_template_manager.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
export_template_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
filesystem_dock.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
find_in_files.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
find_in_files.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
groups_editor.cpp Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
groups_editor.h
import_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
import_dock.h
inspector_dock.cpp Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
inspector_dock.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
plugin_config_dialog.h
progress_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
progress_dialog.h
project_export.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_export.h
project_manager.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
project_settings_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_settings_editor.h
property_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
property_editor.h
property_selector.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
quick_open.h
register_exporters.h
rename_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
rename_dialog.h
reparent_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
reparent_dialog.h
run_settings_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
run_settings_dialog.h
scene_tree_dock.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
scene_tree_dock.h
scene_tree_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
scene_tree_editor.h
script_create_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
script_create_dialog.h
SCsub Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Changed default capsule axis to vertical 2020-02-23 23:18:01 +03:00
spatial_editor_gizmos.h