Go to file
Rémi Verschelde 1f7d6ba736
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Cleanup leftover functions from adding SSAO
2020-12-27 10:53:23 +01:00
.github
core Rewrite culling to be more cache/thread friendly. 2020-12-26 19:11:33 -03:00
doc Fix confusing SliderJoint3D brief description 2020-12-24 01:48:31 +01:00
drivers Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
editor Makes strings translatable on right-click menu in visual shader 2020-12-25 16:43:39 +03:00
main
misc
modules Merge pull request #44682 from madmiraal/fix-etc-quality 2020-12-26 10:23:06 +01:00
platform Merge pull request #44619 from bruvzg/m1_dragdrop_4 2020-12-23 17:37:42 +01:00
scene Update GraphEdit connection to reflect new signal name 2020-12-26 09:48:40 +00:00
servers Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup 2020-12-27 10:53:23 +01:00
tests Rename Control margin to offset 2020-12-23 06:25:56 +00:00
thirdparty Merge pull request #44540 from jacobcoughenour/vulkan-sdk-1.2.126.0 2020-12-23 01:13:18 +01:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
glsl_builders.py
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs