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forward_clustered
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Use specialization constants in clustered renderer
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2021-07-12 20:33:52 -03:00 |
forward_mobile
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
shaders
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
cluster_builder_rd.cpp
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cluster_builder_rd.h
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effects_rd.cpp
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
effects_rd.h
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
pipeline_cache_rd.cpp
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Use specialization constants in clustered renderer
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2021-07-12 20:33:52 -03:00 |
pipeline_cache_rd.h
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Use specialization constants in clustered renderer
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2021-07-12 20:33:52 -03:00 |
renderer_canvas_render_rd.cpp
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Fix material invalidation on reimport.
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2021-07-07 19:55:20 -03:00 |
renderer_canvas_render_rd.h
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Unify material parameter update
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2021-07-06 18:57:38 -03:00 |
renderer_compositor_rd.cpp
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
renderer_compositor_rd.h
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Fix Boot Splash
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2021-07-03 18:09:19 -03:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_gi_rd.cpp
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Fix SDFGI
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2021-07-03 21:24:37 -03:00 |
renderer_scene_gi_rd.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_render_rd.cpp
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
renderer_scene_render_rd.h
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
renderer_scene_sky_rd.cpp
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Fix material invalidation on reimport.
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2021-07-07 19:55:20 -03:00 |
renderer_scene_sky_rd.h
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Unify material parameter update
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2021-07-06 18:57:38 -03:00 |
renderer_storage_rd.cpp
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
renderer_storage_rd.h
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
SCsub
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shader_compiler_rd.cpp
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shader_compiler_rd.h
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shader_rd.cpp
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shader_rd.h
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