godot/platform/windows
piratesephiroth 778b421973
Set ShellExecuteW's verb to NULL - fixes #33388
from https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew

>the default verb is used, if available. If not, the "open" verb is used. If neither verb is available, the system uses the first verb listed in the registry.

so "open" is redundant at best
2019-11-09 07:59:15 -03:00
..
export Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms) 2019-10-04 22:33:03 +03:00
camera_win.cpp Fix misc. source comment typos 2019-09-19 14:36:52 -04:00
camera_win.h
context_gl_windows.cpp
context_gl_windows.h
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Specify MINGW_HAS_SECURE_API=1 2019-10-25 20:03:53 +09:00
godot_res.rc
godot_windows.cpp Add embedded PCK option to PC platforms 2019-07-03 21:58:12 +02:00
godot.ico
godot.natvis Update natvis file to display Node class correctly in Visual Studio debugger 2019-10-29 10:24:29 +01:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Set ShellExecuteW's verb to NULL - fixes #33388 2019-11-09 07:59:15 -03:00
os_windows.h [macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event. 2019-10-30 14:42:21 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h