godot/editor
volzhs 1f4b1e1488 Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore
2021-01-02 17:57:28 +09:00
..
debugger
fileserver
icons Replace AutoKey icon with a more universally understood "record" button 2020-09-25 11:43:17 +02:00
import Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
plugins Merge pull request #42692 from Chaosus/vs_add_metallic 2020-10-10 17:47:56 +03:00
translations i18n: Rename pt_PT to pt 2020-09-24 16:50:44 +02:00
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
code_editor.h Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
connections_dialog.cpp Show correct name of signal when editing an existing one 2020-09-15 12:20:45 +02:00
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_data.cpp
doc_data.h
editor_about.cpp i18n: Sync translations with Weblate 2020-09-08 15:18:17 +02:00
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_audio_buses.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
editor_data.cpp Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp iOS: Fix multiple issues with PVRTC import, disable ETC1 2020-09-23 11:22:51 +02:00
editor_export.h iOS: Fix multiple issues with PVRTC import, disable ETC1 2020-09-23 11:22:51 +02:00
editor_feature_profile.cpp doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
editor_feature_profile.h
editor_file_dialog.cpp Enhance editor file dialog 2021-01-02 17:57:28 +09:00
editor_file_dialog.h Enhance editor file dialog 2021-01-02 17:57:28 +09:00
editor_file_system.cpp Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
editor_help.h
editor_inspector.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_inspector.h Revert "Fix editor inspector refresh not working" 2020-09-25 15:50:05 +02:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp Improvement for the Copy button in the Output Log 2020-09-14 21:57:54 +03:00
editor_log.h
editor_node.cpp Enhance editor file dialog 2021-01-02 17:57:28 +09:00
editor_node.h
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Added inspector_only option to inspect_object in EditorInterface. 2020-09-23 13:56:44 -04:00
editor_plugin.h Added inspector_only option to inspect_object in EditorInterface. 2020-09-23 13:56:44 -04:00
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp Ensure grid index is valid before trying to change value. 2020-10-12 08:53:09 +01:00
editor_properties.h
editor_resource_preview.cpp Fixes FileSystem tree preview icon size on HiDPI 2020-09-30 15:46:52 +08:00
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Fix filtering of search results in SectionedInspector 2020-09-02 17:11:13 +07:00
editor_sectioned_inspector.h
editor_settings.cpp Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
editor_settings.h Removed unnecessary keyword, fix comment style 2020-09-29 10:30:02 +02:00
editor_spin_slider.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Fixes DefaultProjectIcon scaling with editor scale 2020-09-22 15:38:44 +02:00
editor_themes.h
editor_translation_parser.cpp
editor_translation_parser.h
editor_vcs_interface.cpp
editor_vcs_interface.h
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp Fixed expand/collapse folder option not showing in FileSystemDock 2020-09-07 22:09:53 +10:00
filesystem_dock.h
find_in_files.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
find_in_files.h
groups_editor.cpp
groups_editor.h
import_dock.cpp
import_dock.h
input_map_editor.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
input_map_editor.h
inspector_dock.cpp
inspector_dock.h
localization_editor.cpp
localization_editor.h
multi_node_edit.cpp
multi_node_edit.h
node_3d_editor_gizmos.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
node_3d_editor_gizmos.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp
pot_generator.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
project_export.h Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
project_manager.cpp Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
project_manager.h
project_settings_editor.cpp
project_settings_editor.h
property_editor.cpp
property_editor.h
property_selector.cpp
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
scene_tree_dock.h Fix changing icons' colors when switch dark and light theme 2020-09-17 09:33:19 +07:00
scene_tree_editor.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
scene_tree_editor.h
script_create_dialog.cpp Fix being able to create invalid scripts by pressing enter inside "Path" 2020-08-31 22:24:09 -03:00
script_create_dialog.h
SCsub
settings_config_dialog.cpp Rename ShortCut to Shortcut which is more grammatically correct 2020-09-09 21:54:54 +02:00
settings_config_dialog.h
shader_globals_editor.cpp
shader_globals_editor.h