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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
238 lines
6.9 KiB
C++
238 lines
6.9 KiB
C++
/*************************************************************************/
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/* mono_reg_utils.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mono_reg_utils.h"
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#include "core/os/dir_access.h"
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#ifdef WINDOWS_ENABLED
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#include "core/os/os.h"
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// Here, after os/os.h
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#include <windows.h>
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namespace MonoRegUtils {
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template <int>
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REGSAM bitness_sam_impl();
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template <>
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REGSAM bitness_sam_impl<4>() {
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return KEY_WOW64_64KEY;
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}
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template <>
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REGSAM bitness_sam_impl<8>() {
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return KEY_WOW64_32KEY;
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}
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REGSAM _get_bitness_sam() {
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return bitness_sam_impl<sizeof(size_t)>();
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}
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LONG _RegOpenKey(HKEY hKey, LPCWSTR lpSubKey, PHKEY phkResult) {
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LONG res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ, phkResult);
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if (res != ERROR_SUCCESS)
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res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ | _get_bitness_sam(), phkResult);
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return res;
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}
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LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value) {
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Vector<WCHAR> buffer;
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buffer.resize(512);
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DWORD dwBufferSize = buffer.size();
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LONG res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, NULL, (LPBYTE)buffer.ptr(), &dwBufferSize);
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if (res == ERROR_MORE_DATA) {
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// dwBufferSize now contains the actual size
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Vector<WCHAR> buffer;
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buffer.resize(dwBufferSize);
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res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, NULL, (LPBYTE)buffer.ptr(), &dwBufferSize);
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}
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if (res == ERROR_SUCCESS) {
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r_value = String(buffer.ptr(), buffer.size());
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} else {
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r_value = String();
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}
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return res;
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}
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LONG _find_mono_in_reg(const String &p_subkey, MonoRegInfo &r_info, bool p_old_reg = false) {
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HKEY hKey;
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LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey);
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if (res != ERROR_SUCCESS)
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goto cleanup;
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if (!p_old_reg) {
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res = _RegKeyQueryString(hKey, "Version", r_info.version);
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if (res != ERROR_SUCCESS)
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goto cleanup;
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}
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res = _RegKeyQueryString(hKey, "SdkInstallRoot", r_info.install_root_dir);
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if (res != ERROR_SUCCESS)
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goto cleanup;
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res = _RegKeyQueryString(hKey, "FrameworkAssemblyDirectory", r_info.assembly_dir);
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if (res != ERROR_SUCCESS)
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goto cleanup;
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res = _RegKeyQueryString(hKey, "MonoConfigDir", r_info.config_dir);
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if (res != ERROR_SUCCESS)
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goto cleanup;
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if (r_info.install_root_dir.ends_with("\\"))
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r_info.bin_dir = r_info.install_root_dir + "bin";
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else
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r_info.bin_dir = r_info.install_root_dir + "\\bin";
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cleanup:
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RegCloseKey(hKey);
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return res;
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}
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LONG _find_mono_in_reg_old(const String &p_subkey, MonoRegInfo &r_info) {
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String default_clr;
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HKEY hKey;
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LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey);
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if (res != ERROR_SUCCESS)
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goto cleanup;
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res = _RegKeyQueryString(hKey, "DefaultCLR", default_clr);
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if (res == ERROR_SUCCESS && default_clr.length()) {
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r_info.version = default_clr;
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res = _find_mono_in_reg(p_subkey + "\\" + default_clr, r_info, true);
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}
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cleanup:
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RegCloseKey(hKey);
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return res;
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}
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MonoRegInfo find_mono() {
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MonoRegInfo info;
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if (_find_mono_in_reg("Software\\Mono", info) == ERROR_SUCCESS)
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return info;
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if (_find_mono_in_reg_old("Software\\Novell\\Mono", info) == ERROR_SUCCESS)
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return info;
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return MonoRegInfo();
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}
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String find_msbuild_tools_path() {
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String msbuild_tools_path;
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// Try to find 15.0 with vswhere
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String vswhere_path = OS::get_singleton()->get_environment(sizeof(size_t) == 8 ? "ProgramFiles(x86)" : "ProgramFiles");
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vswhere_path += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
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List<String> vswhere_args;
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vswhere_args.push_back("-latest");
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vswhere_args.push_back("-products");
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vswhere_args.push_back("*");
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vswhere_args.push_back("-requires");
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vswhere_args.push_back("Microsoft.Component.MSBuild");
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String output;
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int exit_code;
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OS::get_singleton()->execute(vswhere_path, vswhere_args, true, NULL, &output, &exit_code);
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if (exit_code == 0) {
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Vector<String> lines = output.split("\n");
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for (int i = 0; i < lines.size(); i++) {
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const String &line = lines[i];
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int sep_idx = line.find(":");
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if (sep_idx > 0) {
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String key = line.substr(0, sep_idx); // No need to trim
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if (key == "installationPath") {
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String val = line.substr(sep_idx + 1, line.length()).strip_edges();
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ERR_BREAK(val.empty());
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if (!val.ends_with("\\")) {
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val += "\\";
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}
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// Since VS2019, the directory is simply named "Current"
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String msbuild_dir = val + "MSBuild\\Current\\Bin";
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if (DirAccess::exists(msbuild_dir)) {
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return msbuild_dir;
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}
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// Directory name "15.0" is used in VS 2017
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return val + "MSBuild\\15.0\\Bin";
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}
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}
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}
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}
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// Try to find 14.0 in the Registry
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HKEY hKey;
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LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\14.0", &hKey);
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if (res != ERROR_SUCCESS)
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goto cleanup;
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res = _RegKeyQueryString(hKey, "MSBuildToolsPath", msbuild_tools_path);
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if (res != ERROR_SUCCESS)
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goto cleanup;
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cleanup:
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RegCloseKey(hKey);
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return msbuild_tools_path;
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}
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} // namespace MonoRegUtils
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#endif // WINDOWS_ENABLED
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