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dummy
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environment
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renderer_rd
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Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt
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2024-12-10 14:15:55 -06:00 |
storage
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renderer_canvas_cull.cpp
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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2024-12-06 10:17:44 -08:00 |
renderer_scene_cull.h
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Get rid of easily removable uses of const_cast
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2024-12-01 17:50:13 -08:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device_binds.cpp
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Add contains_char() for single-character 'contains' calls.
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2024-12-06 20:23:35 +01:00 |
rendering_device_binds.h
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device_commons.cpp
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rendering_device_commons.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_device_driver.cpp
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rendering_device_driver.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_device_graph.cpp
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_device_graph.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_device.compat.inc
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device.cpp
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_device.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_light_culler.cpp
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rendering_light_culler.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_constants.h
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rendering_server_default.cpp
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rendering_server_default.h
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rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Add contains_char() for single-character 'contains' calls.
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2024-12-06 20:23:35 +01:00 |
shader_compiler.h
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shader_include_db.cpp
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
shader_include_db.h
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
shader_language.cpp
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
shader_language.h
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
shader_preprocessor.cpp
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
shader_preprocessor.h
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
shader_types.cpp
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Allow SCREEN_UV to be used in light function of spatial shader
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2024-11-19 11:39:49 +03:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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