godot/servers/rendering
2024-12-10 14:15:55 -06:00
..
dummy
environment
renderer_rd Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt 2024-12-10 14:15:55 -06:00
storage
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 2024-12-06 10:17:44 -08:00
renderer_scene_cull.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device_binds.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
rendering_device_binds.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device_commons.cpp
rendering_device_commons.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_driver.cpp
rendering_device_driver.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_graph.cpp Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_graph.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device.cpp Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
shader_compiler.h
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_language.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_language.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_types.cpp Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h