godot/editor/node_3d_editor_gizmos.cpp
Rémi Verschelde d10ace8870
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Improve axis awareness and visibility for Position2D and Position3D
2021-06-07 17:38:06 +02:00

5024 lines
153 KiB
C++

/*************************************************************************/
/* node_3d_editor_gizmos.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "node_3d_editor_gizmos.h"
#include "core/math/convex_hull.h"
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/decal.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/soft_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
#include "scene/3d/voxel_gi.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_margin_shape_3d.h"
#define HANDLE_HALF_SIZE 9.5
bool EditorNode3DGizmo::is_editable() const {
ERR_FAIL_COND_V(!spatial_node, false);
Node *edited_root = spatial_node->get_tree()->get_edited_scene_root();
if (spatial_node == edited_root) {
return true;
}
if (spatial_node->get_owner() == edited_root) {
return true;
}
if (edited_root->is_editable_instance(spatial_node->get_owner())) {
return true;
}
return false;
}
void EditorNode3DGizmo::clear() {
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid()) {
RS::get_singleton()->free(instances[i].instance);
}
}
billboard_handle = false;
collision_segments.clear();
collision_mesh = Ref<TriangleMesh>();
instances.clear();
handles.clear();
secondary_handles.clear();
}
void EditorNode3DGizmo::redraw() {
if (get_script_instance() && get_script_instance()->has_method("redraw")) {
get_script_instance()->call("redraw");
return;
}
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->redraw(this);
}
String EditorNode3DGizmo::get_handle_name(int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
return get_script_instance()->call("get_handle_name", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, "");
return gizmo_plugin->get_handle_name(this, p_idx);
}
bool EditorNode3DGizmo::is_handle_highlighted(int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
return get_script_instance()->call("is_handle_highlighted", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, false);
return gizmo_plugin->is_handle_highlighted(this, p_idx);
}
Variant EditorNode3DGizmo::get_handle_value(int p_idx) {
if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
return get_script_instance()->call("get_handle_value", p_idx);
}
ERR_FAIL_COND_V(!gizmo_plugin, Variant());
return gizmo_plugin->get_handle_value(this, p_idx);
}
void EditorNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) {
if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
return;
}
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->set_handle(this, p_idx, p_camera, p_point);
}
void EditorNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
return;
}
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->commit_handle(this, p_idx, p_restore, p_cancel);
}
void EditorNode3DGizmo::set_spatial_node(Node3D *p_node) {
ERR_FAIL_NULL(p_node);
spatial_node = p_node;
}
void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) {
instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world_3d()->get_scenario());
RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
if (skin_reference.is_valid()) {
RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
}
if (extra_margin) {
RS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
}
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF);
int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
ins.billboard = p_billboard;
ins.mesh = p_mesh;
ins.skin_reference = p_skin_reference;
ins.material = p_material;
if (valid) {
ins.create_instance(spatial_node, hidden);
RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
if (ins.material.is_valid()) {
RS::get_singleton()->instance_geometry_set_material_override(ins.instance, p_material->get_rid());
}
}
instances.push_back(ins);
}
void EditorNode3DGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color &p_modulate) {
add_vertices(p_lines, p_material, Mesh::PRIMITIVE_LINES, p_billboard, p_modulate);
}
void EditorNode3DGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard, const Color &p_modulate) {
if (p_vertices.is_empty()) {
return;
}
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = p_vertices;
Vector<Color> color;
color.resize(p_vertices.size());
{
Color *w = color.ptrw();
for (int i = 0; i < p_vertices.size(); i++) {
if (is_selected()) {
w[i] = Color(1, 1, 1, 0.8) * p_modulate;
} else {
w[i] = Color(1, 1, 1, 0.2) * p_modulate;
}
}
}
a[Mesh::ARRAY_COLOR] = color;
mesh->add_surface_from_arrays(p_primitive_type, a);
mesh->surface_set_material(0, p_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_vertices.size(); i++) {
md = MAX(0, p_vertices[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.billboard = p_billboard;
ins.mesh = mesh;
if (valid) {
ins.create_instance(spatial_node, hidden);
RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale, const Color &p_modulate) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
Vector<Vector3> vs;
Vector<Vector2> uv;
Vector<Color> colors;
vs.push_back(Vector3(-p_scale, p_scale, 0));
vs.push_back(Vector3(p_scale, p_scale, 0));
vs.push_back(Vector3(p_scale, -p_scale, 0));
vs.push_back(Vector3(-p_scale, -p_scale, 0));
uv.push_back(Vector2(0, 0));
uv.push_back(Vector2(1, 0));
uv.push_back(Vector2(1, 1));
uv.push_back(Vector2(0, 1));
colors.push_back(p_modulate);
colors.push_back(p_modulate);
colors.push_back(p_modulate);
colors.push_back(p_modulate);
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = vs;
a[Mesh::ARRAY_TEX_UV] = uv;
Vector<int> indices;
indices.push_back(0);
indices.push_back(1);
indices.push_back(2);
indices.push_back(0);
indices.push_back(2);
indices.push_back(3);
a[Mesh::ARRAY_INDEX] = indices;
a[Mesh::ARRAY_COLOR] = colors;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
mesh->surface_set_material(0, p_material);
float md = 0;
for (int i = 0; i < vs.size(); i++) {
md = MAX(0, vs[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
selectable_icon_size = p_scale;
mesh->set_custom_aabb(AABB(Vector3(-selectable_icon_size, -selectable_icon_size, -selectable_icon_size) * 100.0f, Vector3(selectable_icon_size, selectable_icon_size, selectable_icon_size) * 200.0f));
ins.mesh = mesh;
ins.unscaled = true;
ins.billboard = true;
if (valid) {
ins.create_instance(spatial_node, hidden);
RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
selectable_icon_size = p_scale;
instances.push_back(ins);
}
void EditorNode3DGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
collision_mesh = p_tmesh;
}
void EditorNode3DGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
int from = collision_segments.size();
collision_segments.resize(from + p_lines.size());
for (int i = 0; i < p_lines.size(); i++) {
collision_segments.write[from + i] = p_lines[i];
}
}
void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard, bool p_secondary) {
billboard_handle = p_billboard;
if (!is_selected() || !is_editable()) {
return;
}
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(RS::ARRAY_MAX);
a[RS::ARRAY_VERTEX] = p_handles;
Vector<Color> colors;
{
colors.resize(p_handles.size());
Color *w = colors.ptrw();
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
if (is_handle_highlighted(i)) {
col = Color(0, 0, 1, 0.9);
}
if (Node3DEditor::get_singleton()->get_over_gizmo_handle() != i) {
col.a = 0.8;
}
w[i] = col;
}
}
a[RS::ARRAY_COLOR] = colors;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
mesh->surface_set_material(0, p_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_handles.size(); i++) {
md = MAX(0, p_handles[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.mesh = mesh;
ins.billboard = p_billboard;
ins.extra_margin = true;
if (valid) {
ins.create_instance(spatial_node, hidden);
RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
if (!p_secondary) {
int chs = handles.size();
handles.resize(chs + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
handles.write[i + chs] = p_handles[i];
}
} else {
int chs = secondary_handles.size();
secondary_handles.resize(chs + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
secondary_handles.write[i + chs] = p_handles[i];
}
}
}
void EditorNode3DGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) {
ERR_FAIL_COND(!spatial_node);
BoxMesh box_mesh;
box_mesh.set_size(p_size);
Array arrays = box_mesh.surface_get_arrays(0);
PackedVector3Array vertex = arrays[RS::ARRAY_VERTEX];
Vector3 *w = vertex.ptrw();
for (int i = 0; i < vertex.size(); ++i) {
w[i] += p_position;
}
arrays[RS::ARRAY_VERTEX] = vertex;
Ref<ArrayMesh> m = memnew(ArrayMesh);
m->add_surface_from_arrays(box_mesh.surface_get_primitive_type(0), arrays);
m->surface_set_material(0, p_material);
add_mesh(m);
}
bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (hidden && !gizmo_plugin->is_selectable_when_hidden()) {
return false;
}
if (selectable_icon_size > 0.0f) {
Vector3 origin = spatial_node->get_global_transform().get_origin();
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
bool any_out = false;
for (int j = 0; j < fc; j++) {
if (p[j].is_point_over(origin)) {
any_out = true;
break;
}
}
return !any_out;
}
if (collision_segments.size()) {
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform3D t = spatial_node->get_global_transform();
bool any_out = false;
for (int j = 0; j < fc; j++) {
for (int i = 0; i < vc; i++) {
Vector3 v = t.xform(vptr[i]);
if (p[j].is_point_over(v)) {
any_out = true;
break;
}
}
if (any_out) {
break;
}
}
if (!any_out) {
return true;
}
}
if (collision_mesh.is_valid()) {
Transform3D t = spatial_node->get_global_transform();
Vector3 mesh_scale = t.get_basis().get_scale();
t.orthonormalize();
Transform3D it = t.affine_inverse();
Vector<Plane> transformed_frustum;
for (int i = 0; i < p_frustum.size(); i++) {
transformed_frustum.push_back(it.xform(p_frustum[i]));
}
Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(p_frustum.ptr(), p_frustum.size());
if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), transformed_frustum.size(), convex_points.ptr(), convex_points.size(), mesh_scale)) {
return true;
}
}
return false;
}
bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (hidden && !gizmo_plugin->is_selectable_when_hidden()) {
return false;
}
if (r_gizmo_handle && !hidden) {
Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
float min_d = 1e20;
int idx = -1;
for (int i = 0; i < secondary_handles.size(); i++) {
Vector3 hpos = t.xform(secondary_handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point) < HANDLE_HALF_SIZE) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp < min_d) {
r_pos = t.xform(hpos);
r_normal = p_camera->get_transform().basis.get_axis(2);
min_d = dp;
idx = i + handles.size();
}
}
}
if (p_sec_first && idx != -1) {
*r_gizmo_handle = idx;
return true;
}
min_d = 1e20;
for (int i = 0; i < handles.size(); i++) {
Vector3 hpos = t.xform(handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point) < HANDLE_HALF_SIZE) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp < min_d) {
r_pos = t.xform(hpos);
r_normal = p_camera->get_transform().basis.get_axis(2);
min_d = dp;
idx = i;
}
}
}
if (idx >= 0) {
*r_gizmo_handle = idx;
return true;
}
}
if (selectable_icon_size > 0.0f) {
Transform3D t = spatial_node->get_global_transform();
Vector3 camera_position = p_camera->get_camera_transform().origin;
if (camera_position.distance_squared_to(t.origin) > 0.01) {
t.set_look_at(t.origin, camera_position);
}
float scale = t.origin.distance_to(p_camera->get_camera_transform().origin);
if (p_camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL) {
float aspect = p_camera->get_viewport()->get_visible_rect().size.aspect();
float size = p_camera->get_size();
scale = size / aspect;
}
Point2 center = p_camera->unproject_position(t.origin);
Transform3D orig_camera_transform = p_camera->get_camera_transform();
if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 &&
ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
p_camera->look_at(t.origin);
}
Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
Point2 p0 = p_camera->unproject_position(c0);
Point2 p1 = p_camera->unproject_position(c1);
p_camera->set_global_transform(orig_camera_transform);
Rect2 rect(p0, (p1 - p0).abs());
rect.set_position(center - rect.get_size() / 2.0);
if (rect.has_point(p_point)) {
r_pos = t.origin;
r_normal = -p_camera->project_ray_normal(p_point);
return true;
}
return false;
}
if (collision_segments.size()) {
Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Vector3 cp;
float cpd = 1e20;
for (int i = 0; i < vc / 2; i++) {
Vector3 a = t.xform(vptr[i * 2 + 0]);
Vector3 b = t.xform(vptr[i * 2 + 1]);
Vector2 s[2];
s[0] = p_camera->unproject_position(a);
s[1] = p_camera->unproject_position(b);
Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
float pd = p.distance_to(p_point);
if (pd < cpd) {
float d = s[0].distance_to(s[1]);
Vector3 tcp;
if (d > 0) {
float d2 = s[0].distance_to(p) / d;
tcp = a + (b - a) * d2;
} else {
tcp = a;
}
if (camp.distance_to(tcp) < p_camera->get_near()) {
continue;
}
cp = tcp;
cpd = pd;
}
}
if (cpd < 8) {
r_pos = cp;
r_normal = -p_camera->project_ray_normal(p_point);
return true;
}
return false;
}
if (collision_mesh.is_valid()) {
Transform3D gt = spatial_node->get_global_transform();
if (billboard_handle) {
gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Transform3D ai = gt.affine_inverse();
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
Vector3 rpos, rnorm;
if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
r_pos = gt.xform(rpos);
r_normal = gt.basis.xform(rnorm).normalized();
return true;
}
}
return false;
}
void EditorNode3DGizmo::create() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(valid);
valid = true;
for (int i = 0; i < instances.size(); i++) {
instances.write[i].create_instance(spatial_node, hidden);
}
transform();
}
void EditorNode3DGizmo::transform() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for (int i = 0; i < instances.size(); i++) {
RS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
}
}
void EditorNode3DGizmo::free() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid()) {
RS::get_singleton()->free(instances[i].instance);
}
instances.write[i].instance = RID();
}
clear();
valid = false;
}
void EditorNode3DGizmo::set_hidden(bool p_hidden) {
hidden = p_hidden;
int layer = hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
for (int i = 0; i < instances.size(); ++i) {
RS::get_singleton()->instance_set_layer_mask(instances[i].instance, layer);
}
}
void EditorNode3DGizmo::set_plugin(EditorNode3DGizmoPlugin *p_plugin) {
gizmo_plugin = p_plugin;
}
void EditorNode3DGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard", "modulate"), &EditorNode3DGizmo::add_lines, DEFVAL(false), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton", "material"), &EditorNode3DGizmo::add_mesh, DEFVAL(false), DEFVAL(Ref<SkinReference>()), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorNode3DGizmo::add_collision_segments);
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorNode3DGizmo::add_collision_triangles);
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale", "modulate"), &EditorNode3DGizmo::add_unscaled_billboard, DEFVAL(1), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "billboard", "secondary"), &EditorNode3DGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorNode3DGizmo::_set_spatial_node);
ClassDB::bind_method(D_METHOD("get_spatial_node"), &EditorNode3DGizmo::get_spatial_node);
ClassDB::bind_method(D_METHOD("get_plugin"), &EditorNode3DGizmo::get_plugin);
ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden);
BIND_VMETHOD(MethodInfo("redraw"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_VMETHOD(hvget);
BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point")));
MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
}
EditorNode3DGizmo::EditorNode3DGizmo() {
valid = false;
billboard_handle = false;
hidden = false;
base = nullptr;
selected = false;
instanced = false;
spatial_node = nullptr;
gizmo_plugin = nullptr;
selectable_icon_size = -1.0f;
}
EditorNode3DGizmo::~EditorNode3DGizmo() {
if (gizmo_plugin != nullptr) {
gizmo_plugin->unregister_gizmo(this);
}
clear();
}
Vector3 EditorNode3DGizmo::get_handle_pos(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3());
return handles[p_idx];
}
//// light gizmo
Light3DGizmoPlugin::Light3DGizmoPlugin() {
// Enable vertex colors for the materials below as the gizmo color depends on the light color.
create_material("lines_primary", Color(1, 1, 1), false, false, true);
create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true);
create_material("lines_billboard", Color(1, 1, 1), true, false, true);
create_icon_material("light_directional_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoDirectionalLight", "EditorIcons"));
create_icon_material("light_omni_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoLight", "EditorIcons"));
create_icon_material("light_spot_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoSpotLight", "EditorIcons"));
create_handle_material("handles");
create_handle_material("handles_billboard", true);
}
bool Light3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Light3D>(p_spatial) != nullptr;
}
String Light3DGizmoPlugin::get_gizmo_name() const {
return "Light3D";
}
int Light3DGizmoPlugin::get_priority() const {
return -1;
}
String Light3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
if (p_idx == 0) {
return "Radius";
} else {
return "Aperture";
}
}
Variant Light3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_spatial_node());
if (p_idx == 0) {
return light->get_param(Light3D::PARAM_RANGE);
}
if (p_idx == 1) {
return light->get_param(Light3D::PARAM_SPOT_ANGLE);
}
return Variant();
}
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) {
//bleh, discrete is simpler
static const int arc_test_points = 64;
float min_d = 1e20;
Vector3 min_p;
for (int i = 0; i < arc_test_points; i++) {
float a = i * Math_PI * 0.5 / arc_test_points;
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
float d = ra.distance_to(rb);
if (d < min_d) {
min_d = d;
min_p = ra;
}
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
return Math::rad2deg(a);
}
void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_spatial_node());
Transform3D gt = light->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (p_idx == 0) {
if (Object::cast_to<SpotLight3D>(light)) {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
float d = -ra.z;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d <= 0) { // Equal is here for negative zero.
d = 0;
}
light->set_param(Light3D::PARAM_RANGE, d);
} else if (Object::cast_to<OmniLight3D>(light)) {
Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2));
Vector3 inters;
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
float r = inters.distance_to(gt.origin);
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
r = Math::snapped(r, Node3DEditor::get_singleton()->get_translate_snap());
}
light->set_param(Light3D::PARAM_RANGE, r);
}
}
} else if (p_idx == 1) {
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light3D::PARAM_RANGE), gt);
light->set_param(Light3D::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
}
}
void Light3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_spatial_node());
if (p_cancel) {
light->set_param(p_idx == 0 ? Light3D::PARAM_RANGE : Light3D::PARAM_SPOT_ANGLE, p_restore);
} else if (p_idx == 0) {
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light3D::PARAM_RANGE, light->get_param(Light3D::PARAM_RANGE));
ur->add_undo_method(light, "set_param", Light3D::PARAM_RANGE, p_restore);
ur->commit_action();
} else if (p_idx == 1) {
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, light->get_param(Light3D::PARAM_SPOT_ANGLE));
ur->add_undo_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, p_restore);
ur->commit_action();
}
}
void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Light3D *light = Object::cast_to<Light3D>(p_gizmo->get_spatial_node());
Color color = light->get_color();
// Make the gizmo color as bright as possible for better visibility
color.set_hsv(color.get_h(), color.get_s(), 1);
p_gizmo->clear();
if (Object::cast_to<DirectionalLight3D>(light)) {
Ref<Material> material = get_material("lines_primary", p_gizmo);
Ref<Material> icon = get_material("light_directional_icon", p_gizmo);
const int arrow_points = 7;
const float arrow_length = 1.5;
Vector3 arrow[arrow_points] = {
Vector3(0, 0, -1),
Vector3(0, 0.8, 0),
Vector3(0, 0.3, 0),
Vector3(0, 0.3, arrow_length),
Vector3(0, -0.3, arrow_length),
Vector3(0, -0.3, 0),
Vector3(0, -0.8, 0)
};
int arrow_sides = 2;
Vector<Vector3> lines;
for (int i = 0; i < arrow_sides; i++) {
for (int j = 0; j < arrow_points; j++) {
Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
lines.push_back(ma.xform(v1));
lines.push_back(ma.xform(v2));
}
}
p_gizmo->add_lines(lines, material, false, color);
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
}
if (Object::cast_to<OmniLight3D>(light)) {
// Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation
const Ref<Material> lines_material = get_material("lines_secondary", p_gizmo);
const Ref<Material> lines_billboard_material = get_material("lines_billboard", p_gizmo);
const Ref<Material> icon = get_material("light_omni_icon", p_gizmo);
OmniLight3D *on = Object::cast_to<OmniLight3D>(light);
const float r = on->get_param(Light3D::PARAM_RANGE);
Vector<Vector3> points;
Vector<Vector3> points_billboard;
for (int i = 0; i < 120; i++) {
// Create a circle
const float ra = Math::deg2rad((float)(i * 3));
const float rb = Math::deg2rad((float)((i + 1) * 3));
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
// Draw axis-aligned circles
points.push_back(Vector3(a.x, 0, a.y));
points.push_back(Vector3(b.x, 0, b.y));
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
// Draw a billboarded circle
points_billboard.push_back(Vector3(a.x, a.y, 0));
points_billboard.push_back(Vector3(b.x, b.y, 0));
}
p_gizmo->add_lines(points, lines_material, true, color);
p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color);
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
p_gizmo->add_handles(handles, get_material("handles_billboard"), true);
}
if (Object::cast_to<SpotLight3D>(light)) {
const Ref<Material> material_primary = get_material("lines_primary", p_gizmo);
const Ref<Material> material_secondary = get_material("lines_secondary", p_gizmo);
const Ref<Material> icon = get_material("light_spot_icon", p_gizmo);
Vector<Vector3> points_primary;
Vector<Vector3> points_secondary;
SpotLight3D *sl = Object::cast_to<SpotLight3D>(light);
float r = sl->get_param(Light3D::PARAM_RANGE);
float w = r * Math::sin(Math::deg2rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
float d = r * Math::cos(Math::deg2rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE)));
for (int i = 0; i < 120; i++) {
// Draw a circle
const float ra = Math::deg2rad((float)(i * 3));
const float rb = Math::deg2rad((float)((i + 1) * 3));
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
points_primary.push_back(Vector3(a.x, a.y, -d));
points_primary.push_back(Vector3(b.x, b.y, -d));
if (i % 15 == 0) {
// Draw 8 lines from the cone origin to the sides of the circle
points_secondary.push_back(Vector3(a.x, a.y, -d));
points_secondary.push_back(Vector3());
}
}
points_primary.push_back(Vector3(0, 0, -r));
points_primary.push_back(Vector3());
p_gizmo->add_lines(points_primary, material_primary, false, color);
p_gizmo->add_lines(points_secondary, material_secondary, false, color);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, -r));
handles.push_back(Vector3(w, 0, -d));
p_gizmo->add_handles(handles, get_material("handles"));
p_gizmo->add_unscaled_billboard(icon, 0.05, color);
}
}
//////
//// player gizmo
AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
create_icon_material("stream_player_3d_icon", Node3DEditor::get_singleton()->get_theme_icon("Gizmo3DSamplePlayer", "EditorIcons"));
create_material("stream_player_3d_material_primary", gizmo_color);
create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35));
create_handle_material("handles");
}
bool AudioStreamPlayer3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<AudioStreamPlayer3D>(p_spatial) != nullptr;
}
String AudioStreamPlayer3DGizmoPlugin::get_gizmo_name() const {
return "AudioStreamPlayer3D";
}
int AudioStreamPlayer3DGizmoPlugin::get_priority() const {
return -1;
}
String AudioStreamPlayer3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
return "Emission Radius";
}
Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
return player->get_emission_angle();
}
void AudioStreamPlayer3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
Transform3D gt = player->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 ray_to = ray_from + ray_dir * 4096;
ray_from = gi.xform(ray_from);
ray_to = gi.xform(ray_to);
float closest_dist = 1e20;
float closest_angle = 1e20;
for (int i = 0; i < 180; i++) {
float a = Math::deg2rad((float)i);
float an = Math::deg2rad((float)(i + 1));
Vector3 from(Math::sin(a), 0, -Math::cos(a));
Vector3 to(Math::sin(an), 0, -Math::cos(an));
Vector3 r1, r2;
Geometry3D::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
float d = r1.distance_to(r2);
if (d < closest_dist) {
closest_dist = d;
closest_angle = i;
}
}
if (closest_angle < 91) {
player->set_emission_angle(closest_angle);
}
}
void AudioStreamPlayer3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
if (p_cancel) {
player->set_emission_angle(p_restore);
} else {
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
ur->add_undo_method(player, "set_emission_angle", p_restore);
ur->commit_action();
}
}
void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
const AudioStreamPlayer3D *player = Object::cast_to<AudioStreamPlayer3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
const Ref<Material> icon = get_material("stream_player_3d_icon", p_gizmo);
if (player->is_emission_angle_enabled()) {
const float pc = player->get_emission_angle();
const float ofs = -Math::cos(Math::deg2rad(pc));
const float radius = Math::sin(Math::deg2rad(pc));
Vector<Vector3> points_primary;
points_primary.resize(200);
real_t step = Math_TAU / 100.0;
for (int i = 0; i < 100; i++) {
const float a = i * step;
const float an = (i + 1) * step;
const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
points_primary.write[i * 2 + 0] = from;
points_primary.write[i * 2 + 1] = to;
}
const Ref<Material> material_primary = get_material("stream_player_3d_material_primary", p_gizmo);
p_gizmo->add_lines(points_primary, material_primary);
Vector<Vector3> points_secondary;
points_secondary.resize(16);
for (int i = 0; i < 8; i++) {
const float a = i * (Math_TAU / 8.0);
const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
points_secondary.write[i * 2 + 0] = from;
points_secondary.write[i * 2 + 1] = Vector3();
}
const Ref<Material> material_secondary = get_material("stream_player_3d_material_secondary", p_gizmo);
p_gizmo->add_lines(points_secondary, material_secondary);
Vector<Vector3> handles;
const float ha = Math::deg2rad(player->get_emission_angle());
handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
p_gizmo->add_handles(handles, get_material("handles"));
}
p_gizmo->add_unscaled_billboard(icon, 0.05);
}
//////
Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
create_material("camera_material", gizmo_color);
create_handle_material("handles");
}
bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Camera3D>(p_spatial) != nullptr;
}
String Camera3DGizmoPlugin::get_gizmo_name() const {
return "Camera3D";
}
int Camera3DGizmoPlugin::get_priority() const {
return -1;
}
String Camera3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_spatial_node());
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
return "FOV";
} else {
return "Size";
}
}
Variant Camera3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_spatial_node());
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
return camera->get_fov();
} else {
return camera->get_size();
}
}
void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_spatial_node());
Transform3D gt = camera->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
Transform3D gt2 = camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
camera->set("fov", CLAMP(a * 2.0, 1, 179));
} else {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
float d = ra.x * 2.0;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
d = CLAMP(d, 0.1, 16384);
camera->set("size", d);
}
}
void Camera3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_spatial_node());
if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
if (p_cancel) {
camera->set("fov", p_restore);
} else {
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera FOV"));
ur->add_do_property(camera, "fov", camera->get_fov());
ur->add_undo_property(camera, "fov", p_restore);
ur->commit_action();
}
} else {
if (p_cancel) {
camera->set("size", p_restore);
} else {
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera Size"));
ur->add_do_property(camera, "size", camera->get_size());
ur->add_undo_property(camera, "size", p_restore);
ur->commit_action();
}
}
}
void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
Vector<Vector3> handles;
Ref<Material> material = get_material("camera_material", p_gizmo);
#define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
lines.push_back(m_a); \
lines.push_back(m_b); \
lines.push_back(m_b); \
lines.push_back(m_c); \
lines.push_back(m_c); \
lines.push_back(m_a); \
}
#define ADD_QUAD(m_a, m_b, m_c, m_d) \
{ \
lines.push_back(m_a); \
lines.push_back(m_b); \
lines.push_back(m_b); \
lines.push_back(m_c); \
lines.push_back(m_c); \
lines.push_back(m_d); \
lines.push_back(m_d); \
lines.push_back(m_a); \
}
switch (camera->get_projection()) {
case Camera3D::PROJECTION_PERSPECTIVE: {
// The real FOV is halved for accurate representation
float fov = camera->get_fov() / 2.0;
Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);
ADD_TRIANGLE(Vector3(), side + up, side - up);
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
ADD_TRIANGLE(Vector3(), side + up, nside + up);
ADD_TRIANGLE(Vector3(), side - up, nside - up);
handles.push_back(side);
side.x *= 0.25;
nside.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, side.z);
ADD_TRIANGLE(tup, side + up, nside + up);
} break;
case Camera3D::PROJECTION_ORTHOGONAL: {
float size = camera->get_size();
float hsize = size * 0.5;
Vector3 right(hsize, 0, 0);
Vector3 up(0, hsize, 0);
Vector3 back(0, 0, -1.0);
Vector3 front(0, 0, 0);
ADD_QUAD(-up - right, -up + right, up + right, up - right);
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
handles.push_back(right + back);
right.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, back.z);
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
} break;
case Camera3D::PROJECTION_FRUSTUM: {
float hsize = camera->get_size() / 2.0;
Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);
Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset);
ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
side.x *= 0.25;
nside.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, side.z);
ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
}
}
#undef ADD_TRIANGLE
#undef ADD_QUAD
p_gizmo->add_lines(lines, material);
p_gizmo->add_handles(handles, get_material("handles"));
ClippedCamera3D *clipcam = Object::cast_to<ClippedCamera3D>(camera);
if (clipcam) {
Node3D *parent = Object::cast_to<Node3D>(camera->get_parent());
if (!parent) {
return;
}
Vector3 cam_normal = -camera->get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
Vector3 cam_x = camera->get_global_transform().basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 cam_y = camera->get_global_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
Vector3 cam_pos = camera->get_global_transform().origin;
Vector3 parent_pos = parent->get_global_transform().origin;
Plane parent_plane(parent_pos, cam_normal);
Vector3 ray_from = parent_plane.project(cam_pos);
lines.clear();
lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5);
lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5);
lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5);
lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5);
lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5);
lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5);
lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5);
lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5);
if (parent_plane.distance_to(cam_pos) < 0) {
lines.push_back(ray_from);
lines.push_back(cam_pos);
}
Transform3D local = camera->get_global_transform().affine_inverse();
for (int i = 0; i < lines.size(); i++) {
lines.write[i] = local.xform(lines[i]);
}
p_gizmo->add_lines(lines, material);
}
}
//////
MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() {
}
bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
}
String MeshInstance3DGizmoPlugin::get_gizmo_name() const {
return "MeshInstance3D";
}
int MeshInstance3DGizmoPlugin::get_priority() const {
return -1;
}
bool MeshInstance3DGizmoPlugin::can_be_hidden() const {
return false;
}
void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Mesh> m = mesh->get_mesh();
if (!m.is_valid()) {
return; //none
}
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid()) {
p_gizmo->add_collision_triangles(tm);
}
}
/////
OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
}
bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
}
String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
return "OccluderInstance3D";
}
int OccluderInstance3DGizmoPlugin::get_priority() const {
return -1;
}
void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Occluder3D> o = occluder_instance->get_occluder();
if (!o.is_valid()) {
return;
}
Vector<Vector3> lines = o->get_debug_lines();
if (!lines.is_empty()) {
Ref<Material> material = get_material("line_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
}
/////
Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
}
bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
}
String Sprite3DGizmoPlugin::get_gizmo_name() const {
return "Sprite3D";
}
int Sprite3DGizmoPlugin::get_priority() const {
return -1;
}
bool Sprite3DGizmoPlugin::can_be_hidden() const {
return false;
}
void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
if (tm.is_valid()) {
p_gizmo->add_collision_triangles(tm);
}
}
///
Position3DGizmoPlugin::Position3DGizmoPlugin() {
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
cursor_points = Vector<Vector3>();
Vector<Color> cursor_colors;
const float cs = 0.25;
// Add more points to create a "hard stop" in the color gradient.
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3());
cursor_points.push_back(Vector3(0, 0, -cs));
// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Position3D node is rotated
// (which can be important depending on how it's used).
const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor");
cursor_colors.push_back(color_x);
cursor_colors.push_back(color_x);
// FIXME: Use less strong darkening factor once GH-48573 is fixed.
// The current darkening factor compensates for lines being too bright in the 3D editor.
cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor");
cursor_colors.push_back(color_y);
cursor_colors.push_back(color_y);
cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor");
cursor_colors.push_back(color_z);
cursor_colors.push_back(color_z);
cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
Array d;
d.resize(RS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
pos3d_mesh->surface_set_material(0, mat);
}
bool Position3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Position3D>(p_spatial) != nullptr;
}
String Position3DGizmoPlugin::get_gizmo_name() const {
return "Position3D";
}
int Position3DGizmoPlugin::get_priority() const {
return -1;
}
void Position3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
p_gizmo->add_mesh(pos3d_mesh);
p_gizmo->add_collision_segments(cursor_points);
}
/////
Skeleton3DGizmoPlugin::Skeleton3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4));
create_material("skeleton_material", gizmo_color);
}
bool Skeleton3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Skeleton3D>(p_spatial) != nullptr;
}
String Skeleton3DGizmoPlugin::get_gizmo_name() const {
return "Skeleton3D";
}
int Skeleton3DGizmoPlugin::get_priority() const {
return -1;
}
void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Material> material = get_material("skeleton_material", p_gizmo);
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(material);
Vector<Transform3D> grests;
grests.resize(skel->get_bone_count());
Vector<int> bones;
Vector<float> weights;
bones.resize(4);
weights.resize(4);
for (int i = 0; i < 4; i++) {
bones.write[i] = 0;
weights.write[i] = 0;
}
weights.write[0] = 1;
AABB aabb;
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
for (int i_bone = 0; i_bone < skel->get_bone_count(); i_bone++) {
int i = skel->get_process_order(i_bone);
int parent = skel->get_bone_parent(i);
if (parent >= 0) {
grests.write[i] = grests[parent] * skel->get_bone_rest(i);
Vector3 v0 = grests[parent].origin;
Vector3 v1 = grests[i].origin;
Vector3 d = (v1 - v0).normalized();
float dist = v0.distance_to(v1);
//find closest axis
int closest = -1;
float closest_d = 0.0;
for (int j = 0; j < 3; j++) {
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
if (j == 0 || dp > closest_d) {
closest = j;
}
}
//find closest other
Vector3 first;
Vector3 points[4];
int pointidx = 0;
for (int j = 0; j < 3; j++) {
bones.write[0] = parent;
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
surface_tool->set_color(rootcolor);
surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
surface_tool->set_color(rootcolor);
surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05);
if (j == closest) {
continue;
}
Vector3 axis;
if (first == Vector3()) {
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
first = axis;
} else {
axis = d.cross(first).normalized();
}
for (int k = 0; k < 2; k++) {
if (k == 1) {
axis = -axis;
}
Vector3 point = v0 + d * dist * 0.2;
point += axis * dist * 0.1;
bones.write[0] = parent;
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
surface_tool->set_color(bonecolor);
surface_tool->add_vertex(v0);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
surface_tool->set_color(bonecolor);
surface_tool->add_vertex(point);
bones.write[0] = parent;
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
surface_tool->set_color(bonecolor);
surface_tool->add_vertex(point);
bones.write[0] = i;
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
surface_tool->set_color(bonecolor);
surface_tool->add_vertex(v1);
points[pointidx++] = point;
}
}
SWAP(points[1], points[2]);
for (int j = 0; j < 4; j++) {
bones.write[0] = parent;
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
surface_tool->set_color(bonecolor);
surface_tool->add_vertex(points[j]);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
surface_tool->set_color(bonecolor);
surface_tool->add_vertex(points[(j + 1) % 4]);
}
} else {
grests.write[i] = skel->get_bone_rest(i);
bones.write[0] = i;
}
}
Ref<ArrayMesh> m = surface_tool->commit();
p_gizmo->add_mesh(m, false, skel->register_skin(Ref<Skin>()));
}
////
PhysicalBone3DGizmoPlugin::PhysicalBone3DGizmoPlugin() {
create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)));
}
bool PhysicalBone3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<PhysicalBone3D>(p_spatial) != nullptr;
}
String PhysicalBone3DGizmoPlugin::get_gizmo_name() const {
return "PhysicalBone3D";
}
int PhysicalBone3DGizmoPlugin::get_priority() const {
return -1;
}
void PhysicalBone3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
PhysicalBone3D *physical_bone = Object::cast_to<PhysicalBone3D>(p_gizmo->get_spatial_node());
if (!physical_bone) {
return;
}
Skeleton3D *sk(physical_bone->find_skeleton_parent());
if (!sk) {
return;
}
PhysicalBone3D *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
if (!pb) {
return;
}
PhysicalBone3D *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
if (!pbp) {
return;
}
Vector<Vector3> points;
switch (physical_bone->get_joint_type()) {
case PhysicalBone3D::JOINT_TYPE_PIN: {
Joint3DGizmoPlugin::CreatePinJointGizmo(physical_bone->get_joint_offset(), points);
} break;
case PhysicalBone3D::JOINT_TYPE_CONE: {
const PhysicalBone3D::ConeJointData *cjd(static_cast<const PhysicalBone3D::ConeJointData *>(physical_bone->get_joint_data()));
Joint3DGizmoPlugin::CreateConeTwistJointGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb->get_global_transform(),
pbp->get_global_transform(),
cjd->swing_span,
cjd->twist_span,
&points,
&points);
} break;
case PhysicalBone3D::JOINT_TYPE_HINGE: {
const PhysicalBone3D::HingeJointData *hjd(static_cast<const PhysicalBone3D::HingeJointData *>(physical_bone->get_joint_data()));
Joint3DGizmoPlugin::CreateHingeJointGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb->get_global_transform(),
pbp->get_global_transform(),
hjd->angular_limit_lower,
hjd->angular_limit_upper,
hjd->angular_limit_enabled,
points,
&points,
&points);
} break;
case PhysicalBone3D::JOINT_TYPE_SLIDER: {
const PhysicalBone3D::SliderJointData *sjd(static_cast<const PhysicalBone3D::SliderJointData *>(physical_bone->get_joint_data()));
Joint3DGizmoPlugin::CreateSliderJointGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb->get_global_transform(),
pbp->get_global_transform(),
sjd->angular_limit_lower,
sjd->angular_limit_upper,
sjd->linear_limit_lower,
sjd->linear_limit_upper,
points,
&points,
&points);
} break;
case PhysicalBone3D::JOINT_TYPE_6DOF: {
const PhysicalBone3D::SixDOFJointData *sdofjd(static_cast<const PhysicalBone3D::SixDOFJointData *>(physical_bone->get_joint_data()));
Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
physical_bone->get_joint_offset(),
physical_bone->get_global_transform() * physical_bone->get_joint_offset(),
pb->get_global_transform(),
pbp->get_global_transform(),
sdofjd->axis_data[0].angular_limit_lower,
sdofjd->axis_data[0].angular_limit_upper,
sdofjd->axis_data[0].linear_limit_lower,
sdofjd->axis_data[0].linear_limit_upper,
sdofjd->axis_data[0].angular_limit_enabled,
sdofjd->axis_data[0].linear_limit_enabled,
sdofjd->axis_data[1].angular_limit_lower,
sdofjd->axis_data[1].angular_limit_upper,
sdofjd->axis_data[1].linear_limit_lower,
sdofjd->axis_data[1].linear_limit_upper,
sdofjd->axis_data[1].angular_limit_enabled,
sdofjd->axis_data[1].linear_limit_enabled,
sdofjd->axis_data[2].angular_limit_lower,
sdofjd->axis_data[2].angular_limit_upper,
sdofjd->axis_data[2].linear_limit_lower,
sdofjd->axis_data[2].linear_limit_upper,
sdofjd->axis_data[2].angular_limit_enabled,
sdofjd->axis_data[2].linear_limit_enabled,
points,
&points,
&points);
} break;
default:
return;
}
Ref<Material> material = get_material("joint_material", p_gizmo);
p_gizmo->add_collision_segments(points);
p_gizmo->add_lines(points, material);
}
/////
RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
}
bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<RayCast3D>(p_spatial) != nullptr;
}
String RayCast3DGizmoPlugin::get_gizmo_name() const {
return "RayCast3D";
}
int RayCast3DGizmoPlugin::get_priority() const {
return -1;
}
void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
RayCast3D *raycast = Object::cast_to<RayCast3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
const Ref<StandardMaterial3D> material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled");
p_gizmo->add_lines(raycast->get_debug_line_vertices(), material);
if (raycast->get_debug_shape_thickness() > 1) {
p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP);
}
p_gizmo->add_collision_segments(raycast->get_debug_line_vertices());
}
/////
void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
lines.push_back(Vector3());
lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length());
Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
}
bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
}
String SpringArm3DGizmoPlugin::get_gizmo_name() const {
return "SpringArm3D";
}
int SpringArm3DGizmoPlugin::get_priority() const {
return -1;
}
/////
VehicleWheel3DGizmoPlugin::VehicleWheel3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
}
bool VehicleWheel3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<VehicleWheel3D>(p_spatial) != nullptr;
}
String VehicleWheel3DGizmoPlugin::get_gizmo_name() const {
return "VehicleWheel3D";
}
int VehicleWheel3DGizmoPlugin::get_priority() const {
return -1;
}
void VehicleWheel3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
VehicleWheel3D *car_wheel = Object::cast_to<VehicleWheel3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> points;
float r = car_wheel->get_radius();
const int skip = 10;
for (int i = 0; i <= 360; i += skip) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + skip);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
const int springsec = 4;
for (int j = 0; j < springsec; j++) {
float t = car_wheel->get_suspension_rest_length() * 5;
points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
}
}
//travel
points.push_back(Vector3(0, 0, 0));
points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
//axis
points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
//axis
points.push_back(Vector3(r * 0.2, 0, 0));
points.push_back(Vector3(-r * 0.2, 0, 0));
//forward line
points.push_back(Vector3(0, -r, 0));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
Ref<Material> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(points);
}
///////////
SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
create_handle_material("handles");
}
bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<SoftBody3D>(p_spatial) != nullptr;
}
String SoftBody3DGizmoPlugin::get_gizmo_name() const {
return "SoftBody3D";
}
int SoftBody3DGizmoPlugin::get_priority() const {
return -1;
}
bool SoftBody3DGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
if (!soft_body || soft_body->get_mesh().is_null()) {
return;
}
// find mesh
Vector<Vector3> lines;
soft_body->get_mesh()->generate_debug_mesh_lines(lines);
if (!lines.size()) {
return;
}
Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
Vector<Vector3> points;
for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
ERR_CONTINUE(arrays.is_empty());
const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
points.append_array(vertices);
}
Ref<Material> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_handles(points, get_material("handles"));
p_gizmo->add_collision_triangles(tm);
}
String SoftBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
return "SoftBody3D pin point";
}
Variant SoftBody3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node());
return Variant(soft_body->is_point_pinned(p_idx));
}
void SoftBody3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node());
soft_body->pin_point_toggle(p_idx);
}
bool SoftBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const {
SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node());
return soft_body->is_point_pinned(idx);
}
///////////
VisibilityNotifier3DGizmoPlugin::VisibilityNotifier3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7));
create_material("visibility_notifier_material", gizmo_color);
gizmo_color.a = 0.1;
create_material("visibility_notifier_solid_material", gizmo_color);
create_handle_material("handles");
}
bool VisibilityNotifier3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<VisibilityNotifier3D>(p_spatial) != nullptr;
}
String VisibilityNotifier3DGizmoPlugin::get_gizmo_name() const {
return "VisibilityNotifier3D";
}
int VisibilityNotifier3DGizmoPlugin::get_priority() const {
return -1;
}
String VisibilityNotifier3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Size X";
case 1:
return "Size Y";
case 2:
return "Size Z";
case 3:
return "Pos X";
case 4:
return "Pos Y";
case 5:
return "Pos Z";
}
return "";
}
Variant VisibilityNotifier3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
VisibilityNotifier3D *notifier = Object::cast_to<VisibilityNotifier3D>(p_gizmo->get_spatial_node());
return notifier->get_aabb();
}
void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
VisibilityNotifier3D *notifier = Object::cast_to<VisibilityNotifier3D>(p_gizmo->get_spatial_node());
Transform3D gt = notifier->get_global_transform();
Transform3D gi = gt.affine_inverse();
bool move = p_idx >= 3;
p_idx = p_idx % 3;
AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
Vector3 ofs = aabb.position + aabb.size * 0.5;
Vector3 axis;
axis[p_idx] = 1.0;
if (move) {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
notifier->set_aabb(aabb);
} else {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx] - ofs[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
//resize
aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d;
aabb.size[p_idx] = d * 2;
notifier->set_aabb(aabb);
}
}
void VisibilityNotifier3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
VisibilityNotifier3D *notifier = Object::cast_to<VisibilityNotifier3D>(p_gizmo->get_spatial_node());
if (p_cancel) {
notifier->set_aabb(p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Notifier AABB"));
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
ur->add_undo_method(notifier, "set_aabb", p_restore);
ur->commit_action();
}
void VisibilityNotifier3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
VisibilityNotifier3D *notifier = Object::cast_to<VisibilityNotifier3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
AABB aabb = notifier->get_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
handles.push_back(ax);
}
Vector3 center = aabb.position + aabb.size * 0.5;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = 1.0;
handles.push_back(center + ax);
lines.push_back(center);
lines.push_back(center + ax);
}
Ref<Material> material = get_material("visibility_notifier_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("visibility_notifier_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0);
}
p_gizmo->add_handles(handles, get_material("handles"));
}
////
CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoCPUParticles3D", "EditorIcons"));
}
bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
}
String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
return "CPUParticles3D";
}
int CPUParticles3DGizmoPlugin::get_priority() const {
return -1;
}
bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<Material> icon = get_material("particles_icon", p_gizmo);
p_gizmo->add_unscaled_billboard(icon, 0.05);
}
////
GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
create_material("particles_material", gizmo_color);
gizmo_color.a = 0.1;
create_material("particles_solid_material", gizmo_color);
create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoGPUParticles3D", "EditorIcons"));
create_handle_material("handles");
}
bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr;
}
String GPUParticles3DGizmoPlugin::get_gizmo_name() const {
return "GPUParticles3D";
}
int GPUParticles3DGizmoPlugin::get_priority() const {
return -1;
}
bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
String GPUParticles3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Size X";
case 1:
return "Size Y";
case 2:
return "Size Z";
case 3:
return "Pos X";
case 4:
return "Pos Y";
case 5:
return "Pos Z";
}
return "";
}
Variant GPUParticles3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_spatial_node());
return particles->get_visibility_aabb();
}
void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_spatial_node());
Transform3D gt = particles->get_global_transform();
Transform3D gi = gt.affine_inverse();
bool move = p_idx >= 3;
p_idx = p_idx % 3;
AABB aabb = particles->get_visibility_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
Vector3 ofs = aabb.position + aabb.size * 0.5;
Vector3 axis;
axis[p_idx] = 1.0;
if (move) {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
particles->set_visibility_aabb(aabb);
} else {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx] - ofs[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
//resize
aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d;
aabb.size[p_idx] = d * 2;
particles->set_visibility_aabb(aabb);
}
}
void GPUParticles3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_spatial_node());
if (p_cancel) {
particles->set_visibility_aabb(p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Particles AABB"));
ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
ur->commit_action();
}
void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
AABB aabb = particles->get_visibility_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
handles.push_back(ax);
}
Vector3 center = aabb.position + aabb.size * 0.5;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = 1.0;
handles.push_back(center + ax);
lines.push_back(center);
lines.push_back(center + ax);
}
Ref<Material> material = get_material("particles_material", p_gizmo);
Ref<Material> icon = get_material("particles_icon", p_gizmo);
p_gizmo->add_lines(lines, material);
if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0);
}
p_gizmo->add_handles(handles, get_material("handles"));
p_gizmo->add_unscaled_billboard(icon, 0.05);
}
////
////
GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
gizmo_color.a = 0.15;
create_material("shape_material_internal", gizmo_color);
create_handle_material("handles");
}
bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return (Object::cast_to<GPUParticlesCollision3D>(p_spatial) != nullptr) || (Object::cast_to<GPUParticlesAttractor3D>(p_spatial) != nullptr);
}
String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const {
return "GPUParticlesCollision3D";
}
int GPUParticlesCollision3DGizmoPlugin::get_priority() const {
return -1;
}
String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
const Node3D *cs = p_gizmo->get_spatial_node();
if (Object::cast_to<GPUParticlesCollisionSphere>(cs) || Object::cast_to<GPUParticlesAttractorSphere>(cs)) {
return "Radius";
}
if (Object::cast_to<GPUParticlesCollisionBox>(cs) || Object::cast_to<GPUParticlesAttractorBox>(cs) || Object::cast_to<GPUParticlesAttractorVectorField>(cs) || Object::cast_to<GPUParticlesCollisionSDF>(cs) || Object::cast_to<GPUParticlesCollisionHeightField>(cs)) {
return "Extents";
}
return "";
}
Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
const Node3D *cs = p_gizmo->get_spatial_node();
if (Object::cast_to<GPUParticlesCollisionSphere>(cs) || Object::cast_to<GPUParticlesAttractorSphere>(cs)) {
return p_gizmo->get_spatial_node()->call("get_radius");
}
if (Object::cast_to<GPUParticlesCollisionBox>(cs) || Object::cast_to<GPUParticlesAttractorBox>(cs) || Object::cast_to<GPUParticlesAttractorVectorField>(cs) || Object::cast_to<GPUParticlesCollisionSDF>(cs) || Object::cast_to<GPUParticlesCollisionHeightField>(cs)) {
return Vector3(p_gizmo->get_spatial_node()->call("get_extents"));
}
return Variant();
}
void GPUParticlesCollision3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Node3D *sn = p_gizmo->get_spatial_node();
Transform3D gt = sn->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (Object::cast_to<GPUParticlesCollisionSphere>(sn) || Object::cast_to<GPUParticlesAttractorSphere>(sn)) {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
sn->call("set_radius", d);
}
if (Object::cast_to<GPUParticlesCollisionBox>(sn) || Object::cast_to<GPUParticlesAttractorBox>(sn) || Object::cast_to<GPUParticlesAttractorVectorField>(sn) || Object::cast_to<GPUParticlesCollisionSDF>(sn) || Object::cast_to<GPUParticlesCollisionHeightField>(sn)) {
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
Vector3 he = sn->call("get_extents");
he[p_idx] = d;
sn->call("set_extents", he);
}
}
void GPUParticlesCollision3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
Node3D *sn = p_gizmo->get_spatial_node();
if (Object::cast_to<GPUParticlesCollisionSphere>(sn) || Object::cast_to<GPUParticlesAttractorSphere>(sn)) {
if (p_cancel) {
sn->call("set_radius", p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Radius"));
ur->add_do_method(sn, "set_radius", sn->call("get_radius"));
ur->add_undo_method(sn, "set_radius", p_restore);
ur->commit_action();
}
if (Object::cast_to<GPUParticlesCollisionBox>(sn) || Object::cast_to<GPUParticlesAttractorBox>(sn) || Object::cast_to<GPUParticlesAttractorVectorField>(sn) || Object::cast_to<GPUParticlesCollisionSDF>(sn) || Object::cast_to<GPUParticlesCollisionHeightField>(sn)) {
if (p_cancel) {
sn->call("set_extents", p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
ur->add_undo_method(sn, "set_extents", p_restore);
ur->commit_action();
}
}
void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Node3D *cs = p_gizmo->get_spatial_node();
print_line("redraw request " + itos(cs != nullptr));
p_gizmo->clear();
const Ref<Material> material =
get_material("shape_material", p_gizmo);
const Ref<Material> material_internal =
get_material("shape_material_internal", p_gizmo);
Ref<Material> handles_material = get_material("handles");
if (Object::cast_to<GPUParticlesCollisionSphere>(cs) || Object::cast_to<GPUParticlesAttractorSphere>(cs)) {
float r = cs->call("get_radius");
Vector<Vector3> points;
for (int i = 0; i <= 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(a.x, 0, a.y));
points.push_back(Vector3(b.x, 0, b.y));
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
}
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * (Math_TAU / 64.0);
float rb = (i + 1) * (Math_TAU / 64.0);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
collision_segments.push_back(Vector3(a.x, 0, a.y));
collision_segments.push_back(Vector3(b.x, 0, b.y));
collision_segments.push_back(Vector3(0, a.x, a.y));
collision_segments.push_back(Vector3(0, b.x, b.y));
collision_segments.push_back(Vector3(a.x, a.y, 0));
collision_segments.push_back(Vector3(b.x, b.y, 0));
}
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<GPUParticlesCollisionBox>(cs) || Object::cast_to<GPUParticlesAttractorBox>(cs) || Object::cast_to<GPUParticlesAttractorVectorField>(cs) || Object::cast_to<GPUParticlesCollisionSDF>(cs) || Object::cast_to<GPUParticlesCollisionHeightField>(cs)) {
Vector<Vector3> lines;
AABB aabb;
aabb.position = -cs->call("get_extents").operator Vector3();
aabb.size = aabb.position * -2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = cs->call("get_extents").operator Vector3()[i];
handles.push_back(ax);
}
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
p_gizmo->add_handles(handles, handles_material);
GPUParticlesCollisionSDF *col_sdf = Object::cast_to<GPUParticlesCollisionSDF>(cs);
if (col_sdf) {
static const int subdivs[GPUParticlesCollisionSDF::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[col_sdf->get_resolution()];
float cell_size = aabb.get_longest_axis_size() / subdiv;
lines.clear();
for (int i = 1; i < subdiv; i++) {
for (int j = 0; j < 3; j++) {
if (cell_size * i > aabb.size[j]) {
continue;
}
Vector2 dir;
dir[j] = 1.0;
Vector2 ta, tb;
int j_n1 = (j + 1) % 3;
int j_n2 = (j + 2) % 3;
ta[j_n1] = 1.0;
tb[j_n2] = 1.0;
for (int k = 0; k < 4; k++) {
Vector3 from = aabb.position, to = aabb.position;
from[j] += cell_size * i;
to[j] += cell_size * i;
if (k & 1) {
to[j_n1] += aabb.size[j_n1];
} else {
to[j_n2] += aabb.size[j_n2];
}
if (k & 2) {
from[j_n1] += aabb.size[j_n1];
from[j_n2] += aabb.size[j_n2];
}
lines.push_back(from);
lines.push_back(to);
}
}
}
p_gizmo->add_lines(lines, material_internal);
}
}
}
/////
////
ReflectionProbeGizmoPlugin::ReflectionProbeGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5));
create_material("reflection_probe_material", gizmo_color);
gizmo_color.a = 0.5;
create_material("reflection_internal_material", gizmo_color);
gizmo_color.a = 0.1;
create_material("reflection_probe_solid_material", gizmo_color);
create_icon_material("reflection_probe_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoReflectionProbe", "EditorIcons"));
create_handle_material("handles");
}
bool ReflectionProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<ReflectionProbe>(p_spatial) != nullptr;
}
String ReflectionProbeGizmoPlugin::get_gizmo_name() const {
return "ReflectionProbe";
}
int ReflectionProbeGizmoPlugin::get_priority() const {
return -1;
}
String ReflectionProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Extents X";
case 1:
return "Extents Y";
case 2:
return "Extents Z";
case 3:
return "Origin X";
case 4:
return "Origin Y";
case 5:
return "Origin Z";
}
return "";
}
Variant ReflectionProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
return AABB(probe->get_extents(), probe->get_origin_offset());
}
void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
Transform3D gt = probe->get_global_transform();
Transform3D gi = gt.affine_inverse();
if (p_idx < 3) {
Vector3 extents = probe->get_extents();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
extents[p_idx] = d;
probe->set_extents(extents);
} else {
p_idx -= 3;
Vector3 origin = probe->get_origin_offset();
origin[p_idx] = 0;
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
// Adjust the actual position to account for the gizmo handle position
float d = ra[p_idx] + 0.25;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
origin[p_idx] = d;
probe->set_origin_offset(origin);
}
}
void ReflectionProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
AABB restore = p_restore;
if (p_cancel) {
probe->set_extents(restore.position);
probe->set_origin_offset(restore.size);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
ur->add_undo_method(probe, "set_extents", restore.position);
ur->add_undo_method(probe, "set_origin_offset", restore.size);
ur->commit_action();
}
void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
Vector<Vector3> internal_lines;
Vector3 extents = probe->get_extents();
AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
for (int i = 0; i < 8; i++) {
Vector3 ep = aabb.get_endpoint(i);
internal_lines.push_back(probe->get_origin_offset());
internal_lines.push_back(ep);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
for (int i = 0; i < 3; i++) {
Vector3 orig_handle = probe->get_origin_offset();
orig_handle[i] -= 0.25;
lines.push_back(orig_handle);
handles.push_back(orig_handle);
orig_handle[i] += 0.5;
lines.push_back(orig_handle);
}
Ref<Material> material = get_material("reflection_probe_material", p_gizmo);
Ref<Material> material_internal = get_material("reflection_internal_material", p_gizmo);
Ref<Material> icon = get_material("reflection_probe_icon", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_lines(internal_lines, material_internal);
if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("reflection_probe_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, probe->get_extents() * 2.0);
}
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
}
///////////////////////////////
////
DecalGizmoPlugin::DecalGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
create_material("decal_material", gizmo_color);
create_handle_material("handles");
}
bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Decal>(p_spatial) != nullptr;
}
String DecalGizmoPlugin::get_gizmo_name() const {
return "Decal";
}
int DecalGizmoPlugin::get_priority() const {
return -1;
}
String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Extents X";
case 1:
return "Extents Y";
case 2:
return "Extents Z";
}
return "";
}
Variant DecalGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
return decal->get_extents();
}
void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
Transform3D gt = decal->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 extents = decal->get_extents();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
extents[p_idx] = d;
decal->set_extents(extents);
}
void DecalGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
Vector3 restore = p_restore;
if (p_cancel) {
decal->set_extents(restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Decal Extents"));
ur->add_do_method(decal, "set_extents", decal->get_extents());
ur->add_undo_method(decal, "set_extents", restore);
ur->commit_action();
}
void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector3> lines;
Vector3 extents = decal->get_extents();
AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
if (a.y == b.y) {
lines.push_back(a);
lines.push_back(b);
} else {
Vector3 ah = a.lerp(b, 0.2);
lines.push_back(a);
lines.push_back(ah);
Vector3 bh = b.lerp(a, 0.2);
lines.push_back(b);
lines.push_back(bh);
}
}
lines.push_back(Vector3(0, extents.y, 0));
lines.push_back(Vector3(0, extents.y * 1.2, 0));
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
Ref<Material> material = get_material("decal_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_handles(handles, get_material("handles"));
}
///////////////////////////////
VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi", Color(0.5, 1, 0.6));
create_material("voxel_gi_material", gizmo_color);
// This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
gizmo_color.a = 0.1;
create_material("voxel_gi_internal_material", gizmo_color);
gizmo_color.a = 0.05;
create_material("voxel_gi_solid_material", gizmo_color);
create_icon_material("voxel_gi_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoVoxelGI", "EditorIcons"));
create_handle_material("handles");
}
bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
}
String VoxelGIGizmoPlugin::get_gizmo_name() const {
return "VoxelGI";
}
int VoxelGIGizmoPlugin::get_priority() const {
return -1;
}
String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
switch (p_idx) {
case 0:
return "Extents X";
case 1:
return "Extents Y";
case 2:
return "Extents Z";
}
return "";
}
Variant VoxelGIGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
return probe->get_extents();
}
void VoxelGIGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
Transform3D gt = probe->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 extents = probe->get_extents();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
extents[p_idx] = d;
probe->set_extents(extents);
}
void VoxelGIGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
Vector3 restore = p_restore;
if (p_cancel) {
probe->set_extents(restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Probe Extents"));
ur->add_do_method(probe, "set_extents", probe->get_extents());
ur->add_undo_method(probe, "set_extents", restore);
ur->commit_action();
}
void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node());
Ref<Material> material = get_material("voxel_gi_material", p_gizmo);
Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo);
Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo);
p_gizmo->clear();
Vector<Vector3> lines;
Vector3 extents = probe->get_extents();
static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
AABB aabb = AABB(-extents, extents * 2);
int subdiv = subdivs[probe->get_subdiv()];
float cell_size = aabb.get_longest_axis_size() / subdiv;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
p_gizmo->add_lines(lines, material);
lines.clear();
for (int i = 1; i < subdiv; i++) {
for (int j = 0; j < 3; j++) {
if (cell_size * i > aabb.size[j]) {
continue;
}
Vector2 dir;
dir[j] = 1.0;
Vector2 ta, tb;
int j_n1 = (j + 1) % 3;
int j_n2 = (j + 2) % 3;
ta[j_n1] = 1.0;
tb[j_n2] = 1.0;
for (int k = 0; k < 4; k++) {
Vector3 from = aabb.position, to = aabb.position;
from[j] += cell_size * i;
to[j] += cell_size * i;
if (k & 1) {
to[j_n1] += aabb.size[j_n1];
} else {
to[j_n2] += aabb.size[j_n2];
}
if (k & 2) {
from[j_n1] += aabb.size[j_n1];
from[j_n2] += aabb.size[j_n2];
}
lines.push_back(from);
lines.push_back(to);
}
}
}
p_gizmo->add_lines(lines, material_internal);
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.position[i] + aabb.size[i];
handles.push_back(ax);
}
if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("voxel_gi_solid_material", p_gizmo);
p_gizmo->add_solid_box(solid_material, aabb.get_size());
}
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
}
////
LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1));
gizmo_color.a = 0.1;
create_material("lightmap_lines", gizmo_color);
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
add_material("lightmap_probe_material", mat);
create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoLightmapGI", "EditorIcons"));
}
String LightmapGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
return "";
}
Variant LightmapGIGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
return Variant();
}
void LightmapGIGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
}
void LightmapGIGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
}
bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<LightmapGI>(p_spatial) != nullptr;
}
String LightmapGIGizmoPlugin::get_gizmo_name() const {
return "LightmapGI";
}
int LightmapGIGizmoPlugin::get_priority() const {
return -1;
}
void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
LightmapGI *baker = Object::cast_to<LightmapGI>(p_gizmo->get_spatial_node());
Ref<LightmapGIData> data = baker->get_light_data();
p_gizmo->add_unscaled_billboard(icon, 0.05);
if (data.is_null()) {
return;
}
Ref<Material> material_lines = get_material("lightmap_lines", p_gizmo);
Ref<Material> material_probes = get_material("lightmap_probe_material", p_gizmo);
p_gizmo->clear();
Vector<Vector3> lines;
Set<Vector2i> lines_found;
Vector<Vector3> points = data->get_capture_points();
if (points.size() == 0) {
return;
}
Vector<Color> sh = data->get_capture_sh();
if (sh.size() != points.size() * 9) {
return;
}
Vector<int> tetrahedrons = data->get_capture_tetrahedra();
for (int i = 0; i < tetrahedrons.size(); i += 4) {
for (int j = 0; j < 4; j++) {
for (int k = j + 1; k < 4; k++) {
Vector2i pair;
pair.x = tetrahedrons[i + j];
pair.y = tetrahedrons[i + k];
if (pair.y < pair.x) {
SWAP(pair.x, pair.y);
}
if (lines_found.has(pair)) {
continue;
}
lines_found.insert(pair);
lines.push_back(points[pair.x]);
lines.push_back(points[pair.y]);
}
}
}
p_gizmo->add_lines(lines, material_lines);
int stack_count = 8;
int sector_count = 16;
float sector_step = (Math_PI * 2.0) / sector_count;
float stack_step = Math_PI / stack_count;
Vector<Vector3> vertices;
Vector<Color> colors;
Vector<int> indices;
float radius = 0.3;
for (int p = 0; p < points.size(); p++) {
int vertex_base = vertices.size();
Vector3 sh_col[9];
for (int i = 0; i < 9; i++) {
sh_col[i].x = sh[p * 9 + i].r;
sh_col[i].y = sh[p * 9 + i].g;
sh_col[i].z = sh[p * 9 + i].b;
}
for (int i = 0; i <= stack_count; ++i) {
float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
float xy = radius * Math::cos(stack_angle); // r * cos(u)
float z = radius * Math::sin(stack_angle); // r * sin(u)
// add (sector_count+1) vertices per stack
// the first and last vertices have same position and normal, but different tex coords
for (int j = 0; j <= sector_count; ++j) {
float sector_angle = j * sector_step; // starting from 0 to 2pi
// vertex position (x, y, z)
float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
Vector3 n = Vector3(x, z, y);
vertices.push_back(points[p] + n);
n.normalize();
const float c1 = 0.429043;
const float c2 = 0.511664;
const float c3 = 0.743125;
const float c4 = 0.886227;
const float c5 = 0.247708;
Vector3 light = (c1 * sh_col[8] * (n.x * n.x - n.y * n.y) +
c3 * sh_col[6] * n.z * n.z +
c4 * sh_col[0] -
c5 * sh_col[6] +
2.0 * c1 * sh_col[4] * n.x * n.y +
2.0 * c1 * sh_col[7] * n.x * n.z +
2.0 * c1 * sh_col[5] * n.y * n.z +
2.0 * c2 * sh_col[3] * n.x +
2.0 * c2 * sh_col[1] * n.y +
2.0 * c2 * sh_col[2] * n.z);
colors.push_back(Color(light.x, light.y, light.z, 1));
}
}
for (int i = 0; i < stack_count; ++i) {
int k1 = i * (sector_count + 1); // beginning of current stack
int k2 = k1 + sector_count + 1; // beginning of next stack
for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
// 2 triangles per sector excluding first and last stacks
// k1 => k2 => k1+1
if (i != 0) {
indices.push_back(vertex_base + k1);
indices.push_back(vertex_base + k2);
indices.push_back(vertex_base + k1 + 1);
}
// k1+1 => k2 => k2+1
if (i != (stack_count - 1)) {
indices.push_back(vertex_base + k1 + 1);
indices.push_back(vertex_base + k2);
indices.push_back(vertex_base + k2 + 1);
}
}
}
}
Array array;
array.resize(RS::ARRAY_MAX);
array[RS::ARRAY_VERTEX] = vertices;
array[RS::ARRAY_INDEX] = indices;
array[RS::ARRAY_COLOR] = colors;
Ref<ArrayMesh> mesh;
mesh.instance();
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array, Array(), Dictionary(), 0); //no compression
mesh->surface_set_material(0, material_probes);
p_gizmo->add_mesh(mesh);
}
/////////
LightmapProbeGizmoPlugin::LightmapProbeGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightprobe_lines", Color(0.5, 0.6, 1));
gizmo_color.a = 0.3;
create_material("lightprobe_lines", gizmo_color);
}
String LightmapProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
return "";
}
Variant LightmapProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
return Variant();
}
void LightmapProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
}
void LightmapProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
}
bool LightmapProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<LightmapProbe>(p_spatial) != nullptr;
}
String LightmapProbeGizmoPlugin::get_gizmo_name() const {
return "LightmapProbe";
}
int LightmapProbeGizmoPlugin::get_priority() const {
return -1;
}
void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<Material> material_lines = get_material("lightprobe_lines", p_gizmo);
p_gizmo->clear();
Vector<Vector3> lines;
int stack_count = 8;
int sector_count = 16;
float sector_step = (Math_PI * 2.0) / sector_count;
float stack_step = Math_PI / stack_count;
Vector<Vector3> vertices;
float radius = 0.2;
for (int i = 0; i <= stack_count; ++i) {
float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
float xy = radius * Math::cos(stack_angle); // r * cos(u)
float z = radius * Math::sin(stack_angle); // r * sin(u)
// add (sector_count+1) vertices per stack
// the first and last vertices have same position and normal, but different tex coords
for (int j = 0; j <= sector_count; ++j) {
float sector_angle = j * sector_step; // starting from 0 to 2pi
// vertex position (x, y, z)
float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
Vector3 n = Vector3(x, z, y);
vertices.push_back(n);
}
}
for (int i = 0; i < stack_count; ++i) {
int k1 = i * (sector_count + 1); // beginning of current stack
int k2 = k1 + sector_count + 1; // beginning of next stack
for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
// 2 triangles per sector excluding first and last stacks
// k1 => k2 => k1+1
if (i != 0) {
lines.push_back(vertices[k1]);
lines.push_back(vertices[k2]);
lines.push_back(vertices[k1]);
lines.push_back(vertices[k1 + 1]);
}
if (i != (stack_count - 1)) {
lines.push_back(vertices[k1 + 1]);
lines.push_back(vertices[k2]);
lines.push_back(vertices[k2]);
lines.push_back(vertices[k2 + 1]);
}
}
}
p_gizmo->add_lines(lines, material_lines);
}
////
CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
}
bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
}
String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
return "CollisionObject3D";
}
int CollisionObject3DGizmoPlugin::get_priority() const {
return -2;
}
void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
List<uint32_t> owners;
co->get_shape_owners(&owners);
for (List<uint32_t>::Element *E = owners.front(); E; E = E->next()) {
uint32_t owner_id = E->get();
Transform3D xform = co->shape_owner_get_transform(owner_id);
Object *owner = co->shape_owner_get_owner(owner_id);
// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
if (s.is_null()) {
continue;
}
SurfaceTool st;
st.append_from(s->get_debug_mesh(), 0, xform);
p_gizmo->add_mesh(st.commit(), false, Ref<SkinReference>(), material);
p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
}
}
}
}
////
CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
create_handle_material("handles");
}
bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
}
String CollisionShape3DGizmoPlugin::get_gizmo_name() const {
return "CollisionShape3D";
}
int CollisionShape3DGizmoPlugin::get_priority() const {
return -1;
}
String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
const CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_spatial_node());
Ref<Shape3D> s = cs->get_shape();
if (s.is_null()) {
return "";
}
if (Object::cast_to<SphereShape3D>(*s)) {
return "Radius";
}
if (Object::cast_to<BoxShape3D>(*s)) {
return "Size";
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
return p_idx == 0 ? "Radius" : "Height";
}
if (Object::cast_to<CylinderShape3D>(*s)) {
return p_idx == 0 ? "Radius" : "Height";
}
if (Object::cast_to<RayShape3D>(*s)) {
return "Length";
}
return "";
}
Variant CollisionShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_spatial_node());
Ref<Shape3D> s = cs->get_shape();
if (s.is_null()) {
return Variant();
}
if (Object::cast_to<SphereShape3D>(*s)) {
Ref<SphereShape3D> ss = s;
return ss->get_radius();
}
if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> bs = s;
return bs->get_size();
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
Ref<CapsuleShape3D> cs2 = s;
return p_idx == 0 ? cs2->get_radius() : cs2->get_height();
}
if (Object::cast_to<CylinderShape3D>(*s)) {
Ref<CylinderShape3D> cs2 = s;
return p_idx == 0 ? cs2->get_radius() : cs2->get_height();
}
if (Object::cast_to<RayShape3D>(*s)) {
Ref<RayShape3D> cs2 = s;
return cs2->get_length();
}
return Variant();
}
void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_spatial_node());
Ref<Shape3D> s = cs->get_shape();
if (s.is_null()) {
return;
}
Transform3D gt = cs->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (Object::cast_to<SphereShape3D>(*s)) {
Ref<SphereShape3D> ss = s;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
ss->set_radius(d);
}
if (Object::cast_to<RayShape3D>(*s)) {
Ref<RayShape3D> rs = s;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
float d = ra.z;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
rs->set_length(d);
}
if (Object::cast_to<BoxShape3D>(*s)) {
Vector3 axis;
axis[p_idx] = 1.0;
Ref<BoxShape3D> bs = s;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
Vector3 he = bs->get_size();
he[p_idx] = d * 2;
bs->set_size(he);
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
Vector3 axis;
axis[p_idx == 0 ? 0 : 2] = 1.0;
Ref<CapsuleShape3D> cs2 = s;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (p_idx == 1) {
d -= cs2->get_radius();
}
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
if (p_idx == 0) {
cs2->set_radius(d);
} else if (p_idx == 1) {
cs2->set_height(d * 2.0);
}
}
if (Object::cast_to<CylinderShape3D>(*s)) {
Vector3 axis;
axis[p_idx == 0 ? 0 : 1] = 1.0;
Ref<CylinderShape3D> cs2 = s;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
if (d < 0.001) {
d = 0.001;
}
if (p_idx == 0) {
cs2->set_radius(d);
} else if (p_idx == 1) {
cs2->set_height(d * 2.0);
}
}
}
void CollisionShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_spatial_node());
Ref<Shape3D> s = cs->get_shape();
if (s.is_null()) {
return;
}
if (Object::cast_to<SphereShape3D>(*s)) {
Ref<SphereShape3D> ss = s;
if (p_cancel) {
ss->set_radius(p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
ur->commit_action();
}
if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> ss = s;
if (p_cancel) {
ss->set_size(p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
ur->add_undo_method(ss.ptr(), "set_size", p_restore);
ur->commit_action();
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
Ref<CapsuleShape3D> ss = s;
if (p_cancel) {
if (p_idx == 0) {
ss->set_radius(p_restore);
} else {
ss->set_height(p_restore);
}
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Capsule Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
} else {
ur->create_action(TTR("Change Capsule Shape Height"));
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
}
ur->commit_action();
}
if (Object::cast_to<CylinderShape3D>(*s)) {
Ref<CylinderShape3D> ss = s;
if (p_cancel) {
if (p_idx == 0) {
ss->set_radius(p_restore);
} else {
ss->set_height(p_restore);
}
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Cylinder Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
} else {
ur->create_action(
///
////////
TTR("Change Cylinder Shape Height"));
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
}
ur->commit_action();
}
if (Object::cast_to<RayShape3D>(*s)) {
Ref<RayShape3D> ss = s;
if (p_cancel) {
ss->set_length(p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Ray Shape Length"));
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
ur->commit_action();
}
}
void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<Shape3D> s = cs->get_shape();
if (s.is_null()) {
return;
}
const Ref<Material> material =
get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
Ref<Material> handles_material = get_material("handles");
if (Object::cast_to<SphereShape3D>(*s)) {
Ref<SphereShape3D> sp = s;
float r = sp->get_radius();
Vector<Vector3> points;
for (int i = 0; i <= 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(a.x, 0, a.y));
points.push_back(Vector3(b.x, 0, b.y));
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
}
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * (Math_TAU / 64.0);
float rb = (i + 1) * (Math_TAU / 64.0);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
collision_segments.push_back(Vector3(a.x, 0, a.y));
collision_segments.push_back(Vector3(b.x, 0, b.y));
collision_segments.push_back(Vector3(0, a.x, a.y));
collision_segments.push_back(Vector3(0, b.x, b.y));
collision_segments.push_back(Vector3(a.x, a.y, 0));
collision_segments.push_back(Vector3(b.x, b.y, 0));
}
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> bs = s;
Vector<Vector3> lines;
AABB aabb;
aabb.position = -bs->get_size() / 2;
aabb.size = bs->get_size();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = bs->get_size()[i] / 2;
handles.push_back(ax);
}
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
Ref<CapsuleShape3D> cs2 = s;
float radius = cs2->get_radius();
float height = cs2->get_height();
Vector<Vector3> points;
Vector3 d(0, height * 0.5, 0);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
points.push_back(Vector3(a.x, 0, a.y) + d);
points.push_back(Vector3(b.x, 0, b.y) + d);
points.push_back(Vector3(a.x, 0, a.y) - d);
points.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 90 == 0) {
points.push_back(Vector3(a.x, 0, a.y) + d);
points.push_back(Vector3(a.x, 0, a.y) - d);
}
Vector3 dud = i < 180 ? d : -d;
points.push_back(Vector3(0, a.x, a.y) + dud);
points.push_back(Vector3(0, b.x, b.y) + dud);
points.push_back(Vector3(a.y, a.x, 0) + dud);
points.push_back(Vector3(b.y, b.x, 0) + dud);
}
p_gizmo->add_lines(points, material);
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * (Math_TAU / 64.0);
float rb = (i + 1) * (Math_TAU / 64.0);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 16 == 0) {
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
}
Vector3 dud = i < 32 ? d : -d;
collision_segments.push_back(Vector3(0, a.x, a.y) + dud);
collision_segments.push_back(Vector3(0, b.x, b.y) + dud);
collision_segments.push_back(Vector3(a.y, a.x, 0) + dud);
collision_segments.push_back(Vector3(b.y, b.x, 0) + dud);
}
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs2->get_radius(), 0, 0));
handles.push_back(Vector3(0, cs2->get_height() * 0.5 + cs2->get_radius(), 0));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<CylinderShape3D>(*s)) {
Ref<CylinderShape3D> cs2 = s;
float radius = cs2->get_radius();
float height = cs2->get_height();
Vector<Vector3> points;
Vector3 d(0, height * 0.5, 0);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
points.push_back(Vector3(a.x, 0, a.y) + d);
points.push_back(Vector3(b.x, 0, b.y) + d);
points.push_back(Vector3(a.x, 0, a.y) - d);
points.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 90 == 0) {
points.push_back(Vector3(a.x, 0, a.y) + d);
points.push_back(Vector3(a.x, 0, a.y) - d);
}
}
p_gizmo->add_lines(points, material);
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * (Math_TAU / 64.0);
float rb = (i + 1) * (Math_TAU / 64.0);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
collision_segments.push_back(Vector3(b.x, 0, b.y) + d);
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
collision_segments.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 16 == 0) {
collision_segments.push_back(Vector3(a.x, 0, a.y) + d);
collision_segments.push_back(Vector3(a.x, 0, a.y) - d);
}
}
p_gizmo->add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs2->get_radius(), 0, 0));
handles.push_back(Vector3(0, cs2->get_height() * 0.5, 0));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<WorldMarginShape3D>(*s)) {
Ref<WorldMarginShape3D> ps = s;
Plane p = ps->get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4] = {
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal * p.d);
points.push_back(p.normal * p.d + p.normal * 3);
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(points);
}
if (Object::cast_to<ConvexPolygonShape3D>(*s)) {
Vector<Vector3> points = Object::cast_to<ConvexPolygonShape3D>(*s)->get_points();
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
Geometry3D::MeshData md;
Error err = ConvexHullComputer::convex_hull(varr, md);
if (err == OK) {
Vector<Vector3> points2;
points2.resize(md.edges.size() * 2);
for (int i = 0; i < md.edges.size(); i++) {
points2.write[i * 2 + 0] = md.vertices[md.edges[i].a];
points2.write[i * 2 + 1] = md.vertices[md.edges[i].b];
}
p_gizmo->add_lines(points2, material);
p_gizmo->add_collision_segments(points2);
}
}
}
if (Object::cast_to<ConcavePolygonShape3D>(*s)) {
Ref<ConcavePolygonShape3D> cs2 = s;
Ref<ArrayMesh> mesh = cs2->get_debug_mesh();
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material);
p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines());
}
if (Object::cast_to<RayShape3D>(*s)) {
Ref<RayShape3D> rs = s;
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, rs->get_length()));
p_gizmo->add_lines(points, material);
p_gizmo->add_collision_segments(points);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, rs->get_length()));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<HeightMapShape3D>(*s)) {
Ref<HeightMapShape3D> hms = s;
Ref<ArrayMesh> mesh = hms->get_debug_mesh();
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material);
}
}
/////
CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
}
bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr;
}
String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const {
return "CollisionPolygon3D";
}
int CollisionPolygon3DGizmoPlugin::get_priority() const {
return -1;
}
void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
CollisionPolygon3D *polygon = Object::cast_to<CollisionPolygon3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Vector<Vector2> points = polygon->get_polygon();
float depth = polygon->get_depth() * 0.5;
Vector<Vector3> lines;
for (int i = 0; i < points.size(); i++) {
int n = (i + 1) % points.size();
lines.push_back(Vector3(points[i].x, points[i].y, depth));
lines.push_back(Vector3(points[n].x, points[n].y, depth));
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
lines.push_back(Vector3(points[i].x, points[i].y, depth));
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
}
const Ref<Material> material =
get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
////
NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
create_material("navigation_edge_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)));
create_material("navigation_edge_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)));
create_material("navigation_solid_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)));
create_material("navigation_solid_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4)));
}
bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<NavigationRegion3D>(p_spatial) != nullptr;
}
String NavigationRegion3DGizmoPlugin::get_gizmo_name() const {
return "NavigationRegion3D";
}
int NavigationRegion3DGizmoPlugin::get_priority() const {
return -1;
}
void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
NavigationRegion3D *navmesh = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node());
Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
Ref<Material> solid_material = get_material("navigation_solid_material", p_gizmo);
Ref<Material> solid_material_disabled = get_material("navigation_solid_material_disabled", p_gizmo);
p_gizmo->clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
if (navmeshie.is_null()) {
return;
}
Vector<Vector3> vertices = navmeshie->get_vertices();
const Vector3 *vr = vertices.ptr();
List<Face3> faces;
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
Vector<int> p = navmeshie->get_polygon(i);
for (int j = 2; j < p.size(); j++) {
Face3 f;
f.vertex[0] = vr[p[0]];
f.vertex[1] = vr[p[j - 1]];
f.vertex[2] = vr[p[j]];
faces.push_back(f);
}
}
if (faces.is_empty()) {
return;
}
Map<_EdgeKey, bool> edge_map;
Vector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
{
Vector3 *tw = tmeshfaces.ptrw();
int tidx = 0;
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
const Face3 &f = E->get();
for (int j = 0; j < 3; j++) {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;
ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
if (ek.from < ek.to) {
SWAP(ek.from, ek.to);
}
Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
if (F) {
F->get() = false;
} else {
edge_map[ek] = true;
}
}
}
}
Vector<Vector3> lines;
for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
if (E->get()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
tmesh->create(tmeshfaces);
if (lines.size()) {
p_gizmo->add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled);
}
p_gizmo->add_collision_triangles(tmesh);
Ref<ArrayMesh> m = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0] = tmeshfaces;
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled);
p_gizmo->add_mesh(m);
p_gizmo->add_collision_segments(lines);
}
//////
#define BODY_A_RADIUS 0.25
#define BODY_B_RADIUS 0.27
Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = v_x.cross(Vector3(0, 1, 0));
v_z.normalize();
v_y = v_z.cross(v_x);
v_y.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) {
switch (p_axis) {
case Vector3::AXIS_X:
return look_body_toward_x(joint_transform, body_transform);
case Vector3::AXIS_Y:
return look_body_toward_y(joint_transform, body_transform);
case Vector3::AXIS_Z:
return look_body_toward_z(joint_transform, body_transform);
default:
return Basis();
}
}
Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_front(p_joint_transform.basis.get_axis(0));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_y = p_front.cross(v_x);
v_y.normalize();
v_z = v_y.cross(p_front);
v_z.normalize();
// Clamp X to FRONT axis
v_x = p_front;
v_x.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_up(p_joint_transform.basis.get_axis(1));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = v_x.cross(p_up);
v_z.normalize();
v_x = p_up.cross(v_z);
v_x.normalize();
// Clamp Y to UP axis
v_y = p_up;
v_y.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) {
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
const Vector3 p_lateral(p_joint_transform.basis.get_axis(2));
Vector3 v_x, v_y, v_z;
// Look the body with X
v_x = p_target - p_eye;
v_x.normalize();
v_z = p_lateral;
v_z.normalize();
v_y = v_z.cross(v_x);
v_y.normalize();
// Clamp X to Z axis
v_x = v_y.cross(v_z);
v_x.normalize();
Basis base;
base.set(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
return base;
}
void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
if (p_limit_lower == p_limit_upper) {
r_points.push_back(p_offset.translated(Vector3()).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin);
} else {
if (p_limit_lower > p_limit_upper) {
p_limit_lower = -Math_PI;
p_limit_upper = Math_PI;
}
const int points = 32;
for (int i = 0; i < points; i++) {
real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points;
real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points;
Vector3 from;
Vector3 to;
switch (p_axis) {
case Vector3::AXIS_X:
if (p_inverse) {
from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius;
to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius;
} else {
from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius;
to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius;
}
break;
case Vector3::AXIS_Y:
if (p_inverse) {
from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius;
} else {
from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius;
}
break;
case Vector3::AXIS_Z:
from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius;
to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius;
break;
}
if (i == points - 1) {
r_points.push_back(p_offset.translated(to).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
if (i == 0) {
r_points.push_back(p_offset.translated(from).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
r_points.push_back(p_offset.translated(from).origin);
r_points.push_back(p_offset.translated(to).origin);
}
r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin);
r_points.push_back(p_offset.translated(Vector3()).origin);
}
}
void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) {
float r = 1.0;
float w = r * Math::sin(p_swing);
float d = r * Math::cos(p_swing);
//swing
for (int i = 0; i < 360; i += 10) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 10);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin);
if (i % 90 == 0) {
r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
}
}
r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin);
/// Twist
float ts = Math::rad2deg(p_twist);
ts = MIN(ts, 720);
for (int i = 0; i < int(ts); i += 5) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 5);
float c = i / 720.0;
float cn = (i + 5) / 720.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin);
r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin);
}
}
////
Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)));
create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)));
create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)));
update_timer = memnew(Timer);
update_timer->set_name("JointGizmoUpdateTimer");
update_timer->set_wait_time(1.0 / 120.0);
update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos));
update_timer->set_autostart(true);
EditorNode::get_singleton()->call_deferred("add_child", update_timer);
}
void Joint3DGizmoPlugin::incremental_update_gizmos() {
if (!current_gizmos.is_empty()) {
update_idx++;
update_idx = update_idx % current_gizmos.size();
redraw(current_gizmos[update_idx]);
}
}
bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Joint3D>(p_spatial) != nullptr;
}
String Joint3DGizmoPlugin::get_gizmo_name() const {
return "Joint3D";
}
int Joint3DGizmoPlugin::get_priority() const {
return -1;
}
void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Joint3D *joint = Object::cast_to<Joint3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Node3D *node_body_a = nullptr;
if (!joint->get_node_a().is_empty()) {
node_body_a = Object::cast_to<Node3D>(joint->get_node(joint->get_node_a()));
}
Node3D *node_body_b = nullptr;
if (!joint->get_node_b().is_empty()) {
node_body_b = Object::cast_to<Node3D>(joint->get_node(joint->get_node_b()));
}
if (!node_body_a && !node_body_b) {
return;
}
Ref<Material> common_material = get_material("joint_material", p_gizmo);
Ref<Material> body_a_material = get_material("joint_body_a_material", p_gizmo);
Ref<Material> body_b_material = get_material("joint_body_b_material", p_gizmo);
Vector<Vector3> points;
Vector<Vector3> body_a_points;
Vector<Vector3> body_b_points;
if (Object::cast_to<PinJoint3D>(joint)) {
CreatePinJointGizmo(Transform3D(), points);
p_gizmo->add_collision_segments(points);
p_gizmo->add_lines(points, common_material);
}
HingeJoint3D *hinge = Object::cast_to<HingeJoint3D>(joint);
if (hinge) {
CreateHingeJointGizmo(
Transform3D(),
hinge->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER),
hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER),
hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT),
points,
node_body_a ? &body_a_points : nullptr,
node_body_b ? &body_b_points : nullptr);
p_gizmo->add_collision_segments(points);
p_gizmo->add_collision_segments(body_a_points);
p_gizmo->add_collision_segments(body_b_points);
p_gizmo->add_lines(points, common_material);
p_gizmo->add_lines(body_a_points, body_a_material);
p_gizmo->add_lines(body_b_points, body_b_material);
}
SliderJoint3D *slider = Object::cast_to<SliderJoint3D>(joint);
if (slider) {
CreateSliderJointGizmo(
Transform3D(),
slider->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER),
slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER),
slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER),
slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_UPPER),
points,
node_body_a ? &body_a_points : nullptr,
node_body_b ? &body_b_points : nullptr);
p_gizmo->add_collision_segments(points);
p_gizmo->add_collision_segments(body_a_points);
p_gizmo->add_collision_segments(body_b_points);
p_gizmo->add_lines(points, common_material);
p_gizmo->add_lines(body_a_points, body_a_material);
p_gizmo->add_lines(body_b_points, body_b_material);
}
ConeTwistJoint3D *cone = Object::cast_to<ConeTwistJoint3D>(joint);
if (cone) {
CreateConeTwistJointGizmo(
Transform3D(),
cone->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN),
cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN),
node_body_a ? &body_a_points : nullptr,
node_body_b ? &body_b_points : nullptr);
p_gizmo->add_collision_segments(body_a_points);
p_gizmo->add_collision_segments(body_b_points);
p_gizmo->add_lines(body_a_points, body_a_material);
p_gizmo->add_lines(body_b_points, body_b_material);
}
Generic6DOFJoint3D *gen = Object::cast_to<Generic6DOFJoint3D>(joint);
if (gen) {
CreateGeneric6DOFJointGizmo(
Transform3D(),
gen->get_global_transform(),
node_body_a ? node_body_a->get_global_transform() : Transform3D(),
node_body_b ? node_body_b->get_global_transform() : Transform3D(),
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT),
gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT),
gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT),
gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT),
gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT),
gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT),
points,
node_body_a ? &body_a_points : nullptr,
node_body_a ? &body_b_points : nullptr);
p_gizmo->add_collision_segments(points);
p_gizmo->add_collision_segments(body_a_points);
p_gizmo->add_collision_segments(body_b_points);
p_gizmo->add_lines(points, common_material);
p_gizmo->add_lines(body_a_points, body_a_material);
p_gizmo->add_lines(body_b_points, body_b_material);
}
}
void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
float cs = 0.25;
r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin);
r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin);
}
void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
if (!p_use_limit) {
p_limit_upper = -1;
p_limit_lower = 0;
}
if (r_body_a_points) {
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a),
p_limit_lower,
p_limit_upper,
*r_body_a_points);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_circle(Vector3::AXIS_Z,
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b),
p_limit_lower,
p_limit_upper,
*r_body_b_points);
}
}
void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
p_linear_limit_lower = -p_linear_limit_lower;
p_linear_limit_upper = -p_linear_limit_upper;
float cs = 0.25;
r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
if (p_linear_limit_lower >= p_linear_limit_upper) {
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
} else {
r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin);
r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin);
}
if (r_body_a_points) {
JointGizmosDrawer::draw_circle(
Vector3::AXIS_X,
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a),
p_angular_limit_lower,
p_angular_limit_upper,
*r_body_a_points);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_circle(
Vector3::AXIS_X,
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b),
p_angular_limit_lower,
p_angular_limit_upper,
*r_body_b_points,
true);
}
}
void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
if (r_body_a_points) {
JointGizmosDrawer::draw_cone(
p_offset,
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a),
p_swing,
p_twist,
*r_body_a_points);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_cone(
p_offset,
JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b),
p_swing,
p_twist,
*r_body_b_points);
}
}
void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
const Transform3D &p_offset,
const Transform3D &p_trs_joint,
const Transform3D &p_trs_body_a,
const Transform3D &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
real_t p_linear_limit_upper_x,
bool p_enable_angular_limit_x,
bool p_enable_linear_limit_x,
real_t p_angular_limit_lower_y,
real_t p_angular_limit_upper_y,
real_t p_linear_limit_lower_y,
real_t p_linear_limit_upper_y,
bool p_enable_angular_limit_y,
bool p_enable_linear_limit_y,
real_t p_angular_limit_lower_z,
real_t p_angular_limit_upper_z,
real_t p_linear_limit_lower_z,
real_t p_linear_limit_upper_z,
bool p_enable_angular_limit_z,
bool p_enable_linear_limit_z,
Vector<Vector3> &r_points,
Vector<Vector3> *r_body_a_points,
Vector<Vector3> *r_body_b_points) {
float cs = 0.25;
for (int ax = 0; ax < 3; ax++) {
float ll = 0;
float ul = 0;
float lll = 0;
float lul = 0;
int a1 = 0;
int a2 = 0;
int a3 = 0;
bool enable_ang = false;
bool enable_lin = false;
switch (ax) {
case 0:
ll = p_angular_limit_lower_x;
ul = p_angular_limit_upper_x;
lll = -p_linear_limit_lower_x;
lul = -p_linear_limit_upper_x;
enable_ang = p_enable_angular_limit_x;
enable_lin = p_enable_linear_limit_x;
a1 = 0;
a2 = 1;
a3 = 2;
break;
case 1:
ll = p_angular_limit_lower_y;
ul = p_angular_limit_upper_y;
lll = -p_linear_limit_lower_y;
lul = -p_linear_limit_upper_y;
enable_ang = p_enable_angular_limit_y;
enable_lin = p_enable_linear_limit_y;
a1 = 1;
a2 = 2;
a3 = 0;
break;
case 2:
ll = p_angular_limit_lower_z;
ul = p_angular_limit_upper_z;
lll = -p_linear_limit_lower_z;
lul = -p_linear_limit_upper_z;
enable_ang = p_enable_angular_limit_z;
enable_lin = p_enable_linear_limit_z;
a1 = 2;
a2 = 0;
a3 = 1;
break;
}
#define ADD_VTX(x, y, z) \
{ \
Vector3 v; \
v[a1] = (x); \
v[a2] = (y); \
v[a3] = (z); \
r_points.push_back(p_offset.translated(v).origin); \
}
if (enable_lin && lll >= lul) {
ADD_VTX(lul, 0, 0);
ADD_VTX(lll, 0, 0);
ADD_VTX(lul, -cs, -cs);
ADD_VTX(lul, -cs, cs);
ADD_VTX(lul, -cs, cs);
ADD_VTX(lul, cs, cs);
ADD_VTX(lul, cs, cs);
ADD_VTX(lul, cs, -cs);
ADD_VTX(lul, cs, -cs);
ADD_VTX(lul, -cs, -cs);
ADD_VTX(lll, -cs, -cs);
ADD_VTX(lll, -cs, cs);
ADD_VTX(lll, -cs, cs);
ADD_VTX(lll, cs, cs);
ADD_VTX(lll, cs, cs);
ADD_VTX(lll, cs, -cs);
ADD_VTX(lll, cs, -cs);
ADD_VTX(lll, -cs, -cs);
} else {
ADD_VTX(+cs * 2, 0, 0);
ADD_VTX(-cs * 2, 0, 0);
}
if (!enable_ang) {
ll = 0;
ul = -1;
}
if (r_body_a_points) {
JointGizmosDrawer::draw_circle(
static_cast<Vector3::Axis>(ax),
BODY_A_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a),
ll,
ul,
*r_body_a_points,
true);
}
if (r_body_b_points) {
JointGizmosDrawer::draw_circle(
static_cast<Vector3::Axis>(ax),
BODY_B_RADIUS,
p_offset,
JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b),
ll,
ul,
*r_body_b_points);
}
}
#undef ADD_VTX
}