godot/modules/modules_builders.py
Rémi Verschelde b7297fb39c SCons: Generate header with info on which modules are enabled
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.

Now this is defined in a single header which can be included in the
files that need this information.
2020-02-07 11:31:37 +01:00

17 lines
471 B
Python

"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
def generate_modules_enabled(target, source, env):
with open(target[0].path, 'w') as f:
for module in env.module_list:
f.write('#define %s\n' % ("MODULE_" + module.upper() + "_ENABLED"))
if __name__ == '__main__':
subprocess_main(globals())