Go to file
Rémi Verschelde 1e6537bcc8
Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536
Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
2018-11-06 22:13:19 +01:00
core Remove unused "dtoll" methods 2018-11-02 05:02:27 -04:00
doc doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
drivers Merge pull request #23502 from Rubonnek/simplified-logic 2018-11-05 08:31:14 +01:00
editor Merge pull request #23543 from marcelofg55/export_path2 2018-11-06 22:09:33 +01:00
main Merge pull request #23262 from swenner/more-cppcheck-fixes 2018-10-25 21:12:14 +02:00
misc doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
modules Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536 2018-11-06 22:13:19 +01:00
platform Merge pull request #23461 from hpvb/fix-23400 2018-11-05 11:30:06 +01:00
scene Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536 2018-11-06 22:13:19 +01:00
servers Merge pull request #22622 from JFonS/fix_particle_animation 2018-11-05 07:59:30 +01:00
thirdparty Update libwebsocket to 3.0.1 2018-11-03 17:45:33 +01:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
.mailmap
.travis.yml Support globs in csproj includes 2018-10-25 18:00:17 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-11-05 14:49:42 +01:00
CHANGELOG.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
CODEOWNERS
compat.py
CONTRIBUTING.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
COPYRIGHT.txt Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
DONORS.md Update AUTHORS and DONORS list 2018-11-05 14:49:42 +01:00
gles_builders.py Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
platform_methods.py
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Merge pull request #23279 from marcelofg55/osx_server 2018-10-29 21:25:46 +01:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge