godot/main
Rémi Verschelde b30014f93f DocData: Keep Mono properties on non-Mono builds
This doesn't make much sense API-wise, but it's important for the documentation
workflow that the Mono and non-Mono builds produce the same output, otherwise
we keep having non-Mono builds removing Mono properties and losing their
descriptions.

This is a terrible hack but it's ad hoc, and should be OK for the time being.
2020-04-20 17:59:07 +02:00
..
tests Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
app_icon.png
main_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
main_timer_sync.cpp
main_timer_sync.h
main.cpp DocData: Keep Mono properties on non-Mono builds 2020-04-20 17:59:07 +02:00
main.h
performance.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
performance.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
splash_editor.png
splash.png